..
AL
Revert changes in ioquake3 AL code, fix OpenAL headers.
2007-12-13 23:27:41 +00:00
asm
Don't define ELF, use __ELF__ instead
2007-11-06 16:41:57 +00:00
botlib
* remove COM_Compress() call on script buffer loaded into memory. I assume
2008-03-28 03:26:59 +00:00
cgame
Show true framerate with stereo separation enabled
2008-05-03 12:58:14 +00:00
client
VoIP: Save own voice when recording a demo.
2008-06-08 08:25:25 +00:00
game
Make cast-workaround to unsigned int use sizeof operator.
2008-03-26 03:13:30 +00:00
jpeg-6
don't read more memory than available in jpg decode
2008-02-14 11:13:42 +00:00
libcurl /curl
* add cURL support for HTTP/FTP downloading (bug 2661)
2006-09-11 16:41:55 +00:00
libs
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
libspeex
Patched to compile on non Mac platforms.
2008-06-03 04:40:40 +00:00
null
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
q3_ui
better handling of illegal mode values
2008-04-13 08:30:51 +00:00
qcommon
Add PRODUCT_VERSION back into q_shared.h for MSVC builds.
2008-06-04 23:29:37 +00:00
renderer
shut up warning
2008-05-01 16:10:01 +00:00
sdl
combine all mouse events received in one frame
2008-05-06 20:24:34 +00:00
SDL12 /include
* updated the included libSDL header files and Mac OS X lib to SDL 1.2.11
2007-05-22 03:46:11 +00:00
server
Changed the protocol for VoIP packets to support legacy clients.
2008-06-03 02:32:52 +00:00
sys
Add gamedirectory in .app to searchpath on MacOSX
2007-12-14 21:53:57 +00:00
tools
* (bug 3611) prevent global symbol conflict on some systems (Mac OS X) for
2008-04-23 17:39:39 +00:00
ui
* Fix some recently introduced warnings
2008-04-12 18:58:06 +00:00