ioq3quest/code
Thilo Schulz 65938da5ae - variables with CVAR_ROM set get now overwritten by Cvar_Get() if the cvar exists already but was created by the user.
- Fix null pointer crash in Cvar_Print_f(), thanks to humancontroller for reporting.
2008-05-01 11:29:49 +00:00
..
AL Revert changes in ioquake3 AL code, fix OpenAL headers. 2007-12-13 23:27:41 +00:00
SDL12/include
asm Don't define ELF, use __ELF__ instead 2007-11-06 16:41:57 +00:00
botlib * remove COM_Compress() call on script buffer loaded into memory. I assume 2008-03-28 03:26:59 +00:00
cgame - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
client - Implement stereo rendering with anaglyph images. 2008-04-27 17:32:14 +00:00
game Make cast-workaround to unsigned int use sizeof operator. 2008-03-26 03:13:30 +00:00
jpeg-6 don't read more memory than available in jpg decode 2008-02-14 11:13:42 +00:00
libcurl/curl
libs * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
null * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
q3_ui better handling of illegal mode values 2008-04-13 08:30:51 +00:00
qcommon - variables with CVAR_ROM set get now overwritten by Cvar_Get() if the cvar exists already but was created by the user. 2008-05-01 11:29:49 +00:00
renderer - change default value for stereo seperation 2008-04-27 21:09:03 +00:00
sdl This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet. 2008-04-27 19:07:57 +00:00
server One minor comment fix 2008-04-12 17:14:53 +00:00
sys Add gamedirectory in .app to searchpath on MacOSX 2007-12-14 21:53:57 +00:00
tools * (bug 3611) prevent global symbol conflict on some systems (Mac OS X) for 2008-04-23 17:39:39 +00:00
ui * Fix some recently introduced warnings 2008-04-12 18:58:06 +00:00