..
AL
Revert changes in ioquake3 AL code, fix OpenAL headers.
2007-12-13 23:27:41 +00:00
asm
Don't define ELF, use __ELF__ instead
2007-11-06 16:41:57 +00:00
botlib
* remove COM_Compress() call on script buffer loaded into memory. I assume
2008-03-28 03:26:59 +00:00
cgame
- replace a few constant values with GL macros in tr_cmds.c
2008-05-01 14:56:57 +00:00
client
- replace a few constant values with GL macros in tr_cmds.c
2008-05-01 14:56:57 +00:00
game
Make cast-workaround to unsigned int use sizeof operator.
2008-03-26 03:13:30 +00:00
jpeg-6
don't read more memory than available in jpg decode
2008-02-14 11:13:42 +00:00
libcurl /curl
* add cURL support for HTTP/FTP downloading (bug 2661)
2006-09-11 16:41:55 +00:00
libs
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
null
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
q3_ui
better handling of illegal mode values
2008-04-13 08:30:51 +00:00
qcommon
- replace a few constant values with GL macros in tr_cmds.c
2008-05-01 14:56:57 +00:00
renderer
- replace a few constant values with GL macros in tr_cmds.c
2008-05-01 14:56:57 +00:00
sdl
This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet.
2008-04-27 19:07:57 +00:00
SDL12 /include
* updated the included libSDL header files and Mac OS X lib to SDL 1.2.11
2007-05-22 03:46:11 +00:00
server
One minor comment fix
2008-04-12 17:14:53 +00:00
sys
Add gamedirectory in .app to searchpath on MacOSX
2007-12-14 21:53:57 +00:00
tools
* (bug 3611) prevent global symbol conflict on some systems (Mac OS X) for
2008-04-23 17:39:39 +00:00
ui
* Fix some recently introduced warnings
2008-04-12 18:58:06 +00:00