Thilo Schulz
cbd3c24542
Bug 5067 - Remove references to unused teamtournament gametype. Toggle areaportal on mover ents where due is needed, patch by Ensiform
2011-07-07 23:13:20 +00:00
Thilo Schulz
774ed53948
Make g_doWarmup archived cvar
2011-06-25 20:36:36 +00:00
Thilo Schulz
eda3faccea
Fix grenade rotation ends always the orientation ( #5053 ), patch by Eugene C.
2011-06-24 13:15:03 +00:00
Thilo Schulz
16d2ab5f8b
Patch from Tremulous / description from Zack Middleton: ( #5041 )
...
Clear game logfile handle after closing file.
Game does not clear logFile handle when closing file. Might be an issue if
G_LogPrintf is called after this.
Patch from tremulous http://svn.icculus.org/tremulous?view=rev&revision=2041
2011-06-16 21:53:41 +00:00
Thilo Schulz
f981087d7a
- Merge http://svn.icculus.org/tremulous?view=rev&revision=2185 , patch by Chris Schwarz
...
- Remove Q_snprintf as Com_sprintf exists already
2011-06-15 15:31:37 +00:00
Thilo Schulz
558ed62771
0 --> NULL
2011-05-15 14:58:56 +00:00
Thilo Schulz
b509d770a7
- Remove Q_strrchr(), replace with standard, portable strrchr()
...
- Add strrchr() to bg_lib.c, patch by DevHC
2011-05-15 14:08:03 +00:00
Thilo Schulz
3ddc59a3ba
move MIN/MAX definition, use MIN() instead of min(), patch by DevHC
2011-05-15 13:27:24 +00:00
Thilo Schulz
3125035c23
Fix typecast
2011-05-14 20:24:34 +00:00
Thilo Schulz
315632e821
Make bg_lib.c strchr ANSI-C conformant
2011-05-14 14:55:54 +00:00
Thilo Schulz
30059eb8ce
ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC
2011-05-14 14:34:18 +00:00
Thilo Schulz
c65234328a
DevHC messed up
2011-05-11 14:33:12 +00:00
Thilo Schulz
a9696d3558
Refactoring patch by DevHC
2011-05-11 14:21:27 +00:00
Thilo Schulz
86d96f12b9
Fix one byte overflow
2011-05-10 16:26:11 +00:00
Thilo Schulz
4374ff6ce9
Fix spawnflag behaviour for trigger_hurt, patch by DevHC
2011-05-10 11:11:37 +00:00
Thilo Schulz
06d12f6085
Replace a few numeric constants with already defined macros, patch by ZTurtleMan
2011-04-26 09:48:40 +00:00
Thilo Schulz
e5c210236c
Fix a few comments ( #4591 )
2011-04-13 23:42:55 +00:00
Thilo Schulz
31ec563999
Fix player queueing for tournament play ( #4939 )
2011-04-07 23:41:32 +00:00
Thilo Schulz
657c791257
Zack Middleton made me do it
2011-03-08 01:37:28 +00:00
Thilo Schulz
fef4d12d68
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
Thilo Schulz
e05c9ad1c2
- Make some string functions in g_cmds.c cleaner, by DevHC
...
- embed VM_FREEBUFFERS() macro in do-while-loop
2011-02-10 18:56:18 +00:00
Zachary Slater
5e0d0efd2e
http://www.angryflower.com/aposter.html
...
(minor English issues, most of which are via /dev/humancontroller)
2011-02-09 05:51:33 +00:00
Thilo Schulz
476e35f50e
Make Q_vsnprintf() more standard conform in bg_lib.c, patch by devhc
2011-02-09 01:31:26 +00:00
Thilo Schulz
8cd4b77a1e
Fix strcpy copying buffer into itself, thanks to Simon McVittie for reporting and the patch ( #4894 )
2011-02-08 23:16:03 +00:00
Thilo Schulz
8a3f2ff805
It's late, I'm tired.
2011-02-08 21:38:49 +00:00
Thilo Schulz
c257dc2cfa
Fix memmove with new size_t typedef, thanks DevHC for reporting
2011-02-08 21:27:45 +00:00
Thilo Schulz
2b52867b74
Code cleanup patch by devhc
2011-02-08 18:19:31 +00:00
Thilo Schulz
9f786f4def
- A few code cleanups in gamecode
...
- Add a bit of stuff from Zakk Middleton
2011-02-08 18:06:39 +00:00
Thilo Schulz
d2612c8a36
Fix levelshot so that it cannot be executed by remote clients ( #4339 )
2011-02-08 17:58:31 +00:00
Thilo Schulz
be4e459148
mage size_t typedef unsigned int instead of just int, thx devhc for suggesting
2011-02-08 17:25:45 +00:00
Thilo Schulz
a2715bc283
Fix buffer overflow, reported by Mads Lind
2011-02-06 20:35:46 +00:00
Thilo Schulz
387e33a4e3
Remove guid again because we don't want every play on the server to know all guids, thanks brain for reporting
2011-02-04 17:50:34 +00:00
Thilo Schulz
91f3c1596f
Ben Millwood fixing his own stuff ( #4598 )
2011-02-04 16:09:05 +00:00
Thilo Schulz
01d7eaddf5
https://bugzilla.icculus.org/show_bug.cgi?id=4576
2011-02-04 15:07:32 +00:00
Thilo Schulz
d563deba76
Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733
2011-02-04 14:44:17 +00:00
Thilo Schulz
774955c748
whatever devhc you're right
2011-02-03 17:34:26 +00:00
Thilo Schulz
cf791d14c5
- Fix bug #4769 remote server crash
...
- Fix potential 1-byte-buffer overflow in gamecode
2011-02-03 02:54:36 +00:00
Zachary Slater
5e2ccac7f0
remove the unused flags_t::field (/dev/hc again for this and previous checkin on Makefile, thanks!!!)
2011-01-27 07:20:56 +00:00
Zachary Slater
a4327ef965
Bugzilla #4753
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Potential buffer overflow in UpdateTournamentInfo()
2010-10-25 06:39:11 +00:00
Thilo Schulz
cd8a5aaec8
Followup to #4733
2010-09-01 11:50:09 +00:00
Thilo Schulz
5fe2a61910
Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
...
#4740
#4741
#4742
#4743
#4744
2010-08-29 18:08:29 +00:00
Thilo Schulz
83a3e2ae1b
First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
...
#4736
#4730
#4731
#4732
#4733
#4735
#4736
#4737
#4738
#4739
2010-08-29 17:32:54 +00:00
Thilo Schulz
223b851b7b
Commit two patches from SmokingGuns's Tequila, fixing problems with very fast movers and a typo in the string drawing function. ( #4329 ) and ( #4330 )
2009-11-06 12:02:02 +00:00
Thilo Schulz
f5d79ea066
Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
2009-11-03 13:28:52 +00:00
Thilo Schulz
6fb304619b
- Add Ben Millwood's implementation of strtod/strtol to bg_lib.c
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- Add %s scanf patch from M. Kristall to scanf in bg_lib.c
2009-10-21 10:18:46 +00:00
Thilo Schulz
a97ab9f2fe
Add guid to userinfo string, thanks Guillaume Bougard. https://bugzilla.icculus.org/show_bug.cgi?id=3570
2009-10-08 23:01:39 +00:00
Thilo Schulz
de9cf465cc
Don't award assist bonuses to flag capturing player, https://bugzilla.icculus.org/show_bug.cgi?id=3260
2009-10-06 14:10:45 +00:00
Thilo Schulz
3a952ff196
Forgotten else
2009-10-03 23:32:17 +00:00
Thilo Schulz
b2c1618f36
Revert back color code change
2009-10-03 21:41:22 +00:00
Thilo Schulz
b433f3d01c
- Modify color generating codes to only accept numbers and not alphabetical chars anymore
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- Fix client clean name so that it cannot be tricked anymore, see https://bugzilla.icculus.org/show_bug.cgi?id=3313
2009-10-03 21:15:23 +00:00