Thilo Schulz
c95bd0a684
Remove newlines from Com_Error message format strings, patch by DevHC
2011-05-12 14:02:48 +00:00
Thilo Schulz
50721a6580
Remove sv_strictAuth cvar for STANDALONE games
2011-05-02 15:58:56 +00:00
Thilo Schulz
0387b8002e
Add cvar "protocol" so user can change protocol version on command line, for standalone games. Most of the patch by Simon McVittie with a few minor modifications by myself
2011-03-05 19:10:23 +00:00
Thilo Schulz
67a8b273c2
- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
2011-02-04 13:25:51 +00:00
Thilo Schulz
5c0ae99642
Make number of supported master servers tunable via define
2011-01-25 02:04:25 +00:00
Ryan C. Gordon
d56a093317
Removed more unused variables.
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Partially fixes Bugzilla #3782 .
2009-09-15 03:19:43 +00:00
Thilo Schulz
4e8a181073
I'll retain the new way seeding the random number generator.. these calls are therefore redundant
2009-05-31 20:30:37 +00:00
Thilo Schulz
e4d0c14f70
Revert changes of rand() to random() as random() was redefined in quake3.
2009-05-31 20:24:10 +00:00
Thilo Schulz
b40f1507ea
- Introduce seeding of the random number generator at startup
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- Replaced all engine-side occurances of rand() with random()
2009-05-31 19:48:28 +00:00
Thilo Schulz
50ca55702f
- Introduce new NET_CompareBaseAdrMask for easy comparison of ip address ranges
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- Overhaul of the new banning functions:
* basic check for redundant bans/exceptions
* introduction of sv_banFile to make it possible to configure the file where to read bans and exceptions from
* bans can now be deleted by giving address ranges, too.
2009-05-24 16:58:08 +00:00
Ludwig Nussel
bbd9f02d08
mark functions static ( #4010 )
2009-05-08 09:48:45 +00:00
Tim Angus
37d664d4b2
* Rename voip cvar to cl_voip
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* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Ryan C. Gordon
809c361744
Reverted svn revision #1410 to sv_init.c
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sv_voip is a protocol version number, not a boolean, so this check is
reasonable and correct.
2008-07-06 20:07:43 +00:00
Tim Angus
6b572920a9
* Remove silly range check on sv_voip during initialisation
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* Changed dedicated binary dedicated cvar to CVAR_INIT and remove runtime check
2008-07-06 01:35:01 +00:00
Ryan C. Gordon
1e4fa5a54c
Treat sv_voip cvar as a version number (0 == off, 1 == version 1 protocol).
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Don't publish it to server's info string if set to zero.
2008-06-02 19:41:09 +00:00
Ryan C. Gordon
953e9ec287
sv_voip cvar should be latched.
2008-06-02 19:37:05 +00:00
Ryan C. Gordon
12326a9eac
Initial patch for in-game VoIP support!
2008-06-01 07:51:23 +00:00
Thilo Schulz
f8d8a1c2f7
- fix a potential file descriptor leak in server side of pak downloading
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- add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods.
2008-04-12 17:00:18 +00:00
Thilo Schulz
eb3b59308b
Add Multicast capabilities for LAN server scanning.
2008-04-09 14:37:42 +00:00
Tony J. White =
4c3b7def84
* send along the reason for disconnection when sending the disconnect
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cmd to all clients in SV_FinalMessage()
* on Com_Error(), set the cvar "com_errorCode" with the errorParm_t integer
value for the error. This can be used by a mod's ui to an draw error
dialog specific for the error (e.g. Reconnect button on ERR_SERVERDISCONNECT)
2007-12-31 22:35:22 +00:00
Tim Angus
3f3e1a51a1
* (bug 3420) Don't respect sv_killserver unless a server is actually running
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* (bug 3431) USERINFO cvars created in cg_main not getting sent (arQon)
2007-11-23 00:33:13 +00:00
Tim Angus
672cfbf16f
* Merge unified-sdl to trunk
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* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tony J. White =
b5bf1280c1
* (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if they
...
are being loaded to play a demo. This restores the normal
"timedemo" cvar behaviour.
* (bug 3054) The "demo" command works properly now when connected to
the local server
2007-04-05 15:26:15 +00:00
Tony J. White =
189e8b33f3
* (bug 2784) help to prevent reliable command overflow in cases when a slow
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client is loading the map on a busy server. Specifically, hold back all
configstring update commands while the client is CS_PRIMED. Once the
client goes from CS_PRIMED to CS_ACTIVE, send the cleint commands for
updating each of the configstring indexes which were updated while the
client was CS_PRIMED.
2006-10-13 19:44:52 +00:00
Tony J. White =
2af23e813d
* add cURL support for HTTP/FTP downloading (bug 2661)
2006-09-11 16:41:55 +00:00
Tim Angus
7d657ba62f
* sv_minRate (from R1CH)
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* [cl|sv]_packetdelay (from tjw)
2006-06-17 19:19:34 +00:00
Thilo Schulz
1847c321f0
- Added SV_Shutdown to Linux signal handler to ensure that clients don't hang when server gets killed, as suggested by Tony J. White
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- Added newline to final message sent to clients.
- Added check for whether client is running at all before CL_Shutdown runs through.
2006-05-04 13:59:58 +00:00
Tim Angus
4ec0c94828
* Displace the '\n's passed to SV_Shutdown
2006-02-28 23:01:23 +00:00
Tim Angus
d5509dcd35
* Fix to a bug where servers with long uptimes (~27 days) would consume 100%
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CPU if the running game did not set the nextmap cvar. This patch instead uses
the mapname server cvar, which is guaranteed to be defined.
2006-02-23 23:10:54 +00:00
Tim Angus
05e8ab9538
* Added STATUS
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* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus
ffdc69f138
* Deleted code/unix/vm_x86.c - wtf was that about anyway?
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* Removed HAVE_VM_NATIVE
* Removed DLL_ONLY
* Replace HAVE_VM_COMPILED with NO_VM_COMPILED -- this means the JIT compiler
should be enabled on the OS X and VC builds now
* Remove the remainder of the freetype building stuff
2005-10-29 00:23:10 +00:00
Tim Angus
4c63d1ed40
* Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2454
2005-10-28 21:09:50 +00:00
Zachary Slater
4bee7b4134
Patch from Tim Angus, to fix a longstanding bug
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in the server, wherein running the server for
more than 24 hours would cause the game to
exhibit weirdness as described here:
http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749
That page would also indicate that more work
needs to be done if the map isn't going to change
for more than 24 hours.
2005-09-17 01:36:38 +00:00
Ludwig Nussel
5ae70d54b0
remove svn:executable property
2005-08-28 17:54:51 +00:00
Zachary Slater
59cce31e75
newlines fixed
2005-08-26 17:39:27 +00:00
Zachary Slater
5b755058f5
Itsa me, quake3io!
2005-08-26 04:48:05 +00:00
Travis Bradshaw
dbe4ddb103
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
2012-01-31 13:41:34 -06:00