Remove sv_strictAuth cvar for STANDALONE games

This commit is contained in:
Thilo Schulz 2011-05-02 15:58:56 +00:00
parent b97a7e2583
commit 50721a6580
3 changed files with 6 additions and 0 deletions

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@ -274,7 +274,9 @@ extern cvar_t *sv_gametype;
extern cvar_t *sv_pure;
extern cvar_t *sv_floodProtect;
extern cvar_t *sv_lanForceRate;
#ifndef STANDALONE
extern cvar_t *sv_strictAuth;
#endif
extern cvar_t *sv_banFile;
extern cvar_t *sv_heartbeat;
extern cvar_t *sv_flatline;

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@ -681,7 +681,9 @@ void SV_Init (void)
sv_killserver = Cvar_Get ("sv_killserver", "0", 0);
sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM);
sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE );
#ifndef STANDALONE
sv_strictAuth = Cvar_Get ("sv_strictAuth", "1", CVAR_ARCHIVE );
#endif
sv_banFile = Cvar_Get("sv_banFile", "serverbans.dat", CVAR_ARCHIVE);
sv_heartbeat = Cvar_Get("sv_heartbeat", HEARTBEAT_FOR_MASTER, CVAR_INIT);
sv_flatline = Cvar_Get("sv_flatline", FLATLINE_FOR_MASTER, CVAR_INIT);

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@ -56,7 +56,9 @@ cvar_t *sv_gametype;
cvar_t *sv_pure;
cvar_t *sv_floodProtect;
cvar_t *sv_lanForceRate; // dedicated 1 (LAN) server forces local client rates to 99999 (bug #491)
#ifndef STANDALONE
cvar_t *sv_strictAuth;
#endif
cvar_t *sv_banFile;
cvar_t *sv_heartbeat; // Heartbeat string that is sent to the master
cvar_t *sv_flatline; // If the master server supports it we can send a flatline