Thilo Schulz
0e6427f3ff
- Hopefully fix ( #3984 ) compiler errors on Solaris while not introducing too many new ones on the other platforms
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- With _BSD_SOURCE now explicitly defined bring back strdup to vm_x86_64_assembler.c
2011-02-06 20:26:18 +00:00
Thilo Schulz
e66abb3237
- Add support for linearly desaturating images via r_greyscale
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- Use correct luminance values for rendering textures
Patch submitted by Forrest Voight.
2011-02-04 16:04:37 +00:00
Thilo Schulz
2cddb3e0ea
https://bugzilla.icculus.org/show_bug.cgi?id=4460
2011-02-04 13:43:41 +00:00
Thilo Schulz
67a8b273c2
- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
2011-02-04 13:25:51 +00:00
Thilo Schulz
3148416c04
- Change runtime standalone detection:
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* com_standalone now read-only
* add new cvars com_basegame, com_homepath
* standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
* This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz
5c0ae99642
Make number of supported master servers tunable via define
2011-01-25 02:04:25 +00:00
Thilo Schulz
bf07014b1d
Make this change so standalone developers will know to change the HEARTBEAT game string for their versions, too.
2011-01-24 18:09:20 +00:00
Thilo Schulz
8243a77c0e
Revert changes because dpmaster doesn't work that way.
2011-01-24 01:24:07 +00:00
Thilo Schulz
7861cde4a2
Make it use the correct game name in getserversExt queries
2011-01-24 00:21:33 +00:00
Thilo Schulz
83a3e2ae1b
First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
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#4736
#4730
#4731
#4732
#4733
#4735
#4736
#4737
#4738
#4739
2010-08-29 17:32:54 +00:00
Thilo Schulz
258429efe7
- Add unset command for cvars created by the user
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- Fix crash bug when maximum number of cvars has been reached
- Fix cvar_restart
- Add possibility to cleanly switch mods ingame (#2819 )
2009-11-09 22:41:42 +00:00
Thilo Schulz
b2c1618f36
Revert back color code change
2009-10-03 21:41:22 +00:00
Thilo Schulz
b433f3d01c
- Modify color generating codes to only accept numbers and not alphabetical chars anymore
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- Fix client clean name so that it cannot be tricked anymore, see https://bugzilla.icculus.org/show_bug.cgi?id=3313
2009-10-03 21:15:23 +00:00
Ryan C. Gordon
e2d63b1fea
Enable -fvisibility=hidden on Linux.
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This will prevent further symbol clashes, and makes the shared libraries
10 to 20 percent smaller.
We should enable this on other platforms, too, if we can guarantee they'll
use gcc 4.0 or later and the platform supports it.
2009-09-15 02:48:17 +00:00
Ludwig Nussel
ec846d23b2
define STRING and XSTRING in q_shared.h ( #4054 )
2009-05-05 18:19:29 +00:00
Ludwig Nussel
c754d6fdfb
fix strict aliasing issues
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Patch by Przemysław Iskra (#3805 )
2008-11-03 17:03:54 +00:00
Tim Angus
47ee177430
* Supply specific identifier to the master server (Mathieu Olivier)
2008-09-15 20:24:04 +00:00
Tim Angus
b2d87c4b2a
* Add Com_HexStrToInt
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* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
to ASCII characters
* Experimental code to ignore dead keys
2008-09-05 23:38:35 +00:00
Thilo Schulz
9dd887b2ea
- Add scope id to ipv6 addresses.
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- Clean up a few other ipv6 issues like removing the seemingly unnecessary MacOSX workaround.
- Bring ipv6 master server up to speed for dpmaster
Thanks go out to Mathieu Olivier for this work.
2008-08-31 19:54:29 +00:00
Tim Angus
37d664d4b2
* Rename voip cvar to cl_voip
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* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Julian Priestley
f65a956c81
Add PRODUCT_VERSION back into q_shared.h for MSVC builds.
2008-06-04 23:29:37 +00:00
Ludwig Nussel
d7bdf4b344
define the product version in the Makefile
2008-05-06 20:24:32 +00:00
Thilo Schulz
b3822d03e2
Include #ifdef to make it easier to create a stand-alone binary.
2008-04-09 23:43:30 +00:00
Thilo Schulz
eb3b59308b
Add Multicast capabilities for LAN server scanning.
2008-04-09 14:37:42 +00:00
Thilo Schulz
bb47026b5f
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
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- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
2008-03-25 21:36:09 +00:00
Tim Angus
7562caa310
* Move the conditional compilation of bg_lib.c from the Makefile to cpp in
...
order to force dependency generation on bg_lib.*
* Make testing USE_ defines more consistent
2007-09-22 20:32:11 +00:00
Tim Angus
60260f1c60
* (bug 3318) Restrict color escape characters to alphanumerics
2007-09-21 12:33:50 +00:00
Tim Angus
e56a151a97
* Compile time and runtime checks for SDL >= 1.2.7
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* Modified versioning to play nice with the reverted Makefile change
2007-09-06 18:21:10 +00:00
Tim Angus
672cfbf16f
* Merge unified-sdl to trunk
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* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tim Angus
034e6e8f20
* Rewrite of R_LoadImage to make it more generic and data driven
2007-08-26 21:27:46 +00:00
Tim Angus
64239037e0
* Early out AABB collision optimisation from Robert Beckebans (Xreal)
2007-07-27 21:52:31 +00:00
Tony J. White =
c6249fcc25
* (bug 3019) use the operating system's random number generator if possible
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when generating the qkey file
2007-02-16 23:50:37 +00:00
Tony J. White =
8801b06a1e
* fix q3lcc warning message due to an extra ; that slipped in at rev 1023
2007-02-15 15:50:14 +00:00
Tony J. White =
cf2875e771
* (bug 2977) use MSVC compatiable pre-processors and also include <io.h> for
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int types
2007-01-19 19:31:19 +00:00
Zachary Slater
37bda478f9
Fix window titles and crap, thanks woekele for pointing this out.
2007-01-14 18:05:15 +00:00
Ludwig Nussel
8e82c3d605
- tag more functions with gnu format attribute
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- fix format string bugs. still some left
2006-12-30 12:32:54 +00:00
Tony J. White =
1f8c2c56eb
* moved SVN_VERSION #ifdef from client.h to q_shared.h so dedicated server
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builds when svn version cannot be detected
2006-08-26 06:12:15 +00:00
Tim Angus
ba36526a5e
* Revert version to 1.33 again
2006-08-22 18:47:59 +00:00
Thilo Schulz
7d51d75b05
- Fix arbitrary cvar overwrite flaw: http://aluigi.altervista.org/adv.htm
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- Add myself to maintainer list :)
2006-07-03 21:37:50 +00:00
Thilo Schulz
d21411452e
Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
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http://milw0rm.com/exploits/1750
2006-05-06 01:56:24 +00:00
Thilo Schulz
235e2c215f
- Introduced various new typedefs for windows platform (int32_t, int64_t, etc...)
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- Applied md5 64-bit safety patch by Tony White.
2006-04-27 13:39:41 +00:00
Thilo Schulz
c116695ea7
- "baseq3" literal replacement patch (by Erik Auerswald) applied
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- Commented setting of the cl_guid cvar because md5.c is not 64-bit safe.
2006-04-26 13:36:58 +00:00
Zachary Slater
9ee853343e
Was that intentional? (version change)
2006-04-19 22:51:20 +00:00
Tim Angus
f63472025f
* Change window title
2006-03-24 17:28:27 +00:00
Ludwig Nussel
a99e721711
try to fix msvc build
2006-02-26 20:01:45 +00:00
Aaron Gyes
966ffaa0f2
o rly
2006-02-20 22:08:23 +00:00
Aaron Gyes
cc9ead2fd7
Bump version number.
2006-02-20 22:04:16 +00:00
Ludwig Nussel
4c242115dc
- change long to intptr_t for 64bit windows compatability
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- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
2006-02-18 19:07:23 +00:00
Tim Angus
8a6be4aef4
* Persistent console history
2006-01-24 04:35:19 +00:00
Tim Angus
c3f7915a8b
* Overhaul of console autocompletion
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- No longer does weird stuff like move the cursor inappropriately
- Autocomplete works with compound commands
- Special autocomplete on some commands e.g. \map, \demo
- Removed various hacks used to counter the original autocomplete code
2006-01-22 01:58:50 +00:00
Tim Angus
58c8175024
* Added Q_isnan for NaN tests with -ffast-math
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* Fixed UT/OpenAL work around
2006-01-19 20:28:12 +00:00
Tim Angus
6e24cfe7d3
* Fix the MinGW and (hopefully) OS X builds
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* Remove custom memcpy/memset code
2006-01-04 03:40:49 +00:00
Tim Angus
1704eecc52
* Replaced ALIGN macro with PAD
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* Moved ALIGN16 macro from tr_local.h to ALIGN in q_shared.h
2005-12-05 17:32:54 +00:00
Ludwig Nussel
b2f39d7ddd
use system memcpy and memset
2005-11-06 18:22:49 +00:00
Ludwig Nussel
dfe20a177c
- put ALIGN macro into q_shared.h
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- yet another alignment fix for botlib
2005-11-05 19:06:10 +00:00
Tim Angus
e4b7a04d5c
* Replaced a bunch of inline and __inline with ID_INLINE
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* Replaced a bunch of __i386__ with id386
* General tidy up of asm preprocessor decisions
* Removed C_ONLY from the dedicated server build
2005-11-04 22:32:00 +00:00
Tim Angus
87cd6f8a93
* Split off q_platform.h from q_shared.h
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* Removed lcc PATH hack and replaced with something slightly less hacky
* Removed all platform specific hostfiles from lcc and replaced with bytecode.c
(from ankon)
* Turned lcc option "-S" on permanently
* Improved q3cpp so that it recursively adds include dirs to its list
2005-11-01 22:09:15 +00:00
Tim Angus
acf1f46a2b
* More Solaris work
2005-11-01 16:05:06 +00:00
Tim Angus
c41483634c
* General decrufting:
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* Removed Q3_STATIC and associated defines
* Removed MAC_STATIC
* Replaced __LCC__ with Q3_VM
* Removed bspc and splines directories
2005-10-29 23:13:09 +00:00
Tim Angus
c5bdb034f2
* Beginnings of Solaris support from Vincent S. Cojot
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* Note this patch also splits USE_SDL into USE_SDL_VIDEO and USE_SDL_AUDIO
2005-10-29 22:05:20 +00:00
Tim Angus
05e8ab9538
* Added STATUS
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* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus
556b3307c5
* ...and the other common headers
2005-10-27 22:05:38 +00:00
Tim Angus
bc9ee5644b
* Ignore __attribute__ when not using gcc
2005-10-27 21:49:36 +00:00
Tim Angus
3a2ad50406
* Moved various source files from their mod sdk locations to places more
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appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00