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* Change window title
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parent
4f55e9f989
commit
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5 changed files with 11 additions and 14 deletions
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@ -26,7 +26,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// q_shared.h -- included first by ALL program modules.
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// A user mod should never modify this file
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#define Q3_VERSION "ioQ3 1.34-rc1"
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#define Q3_VERSION "ioq3 1.33"
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#define CLIENT_WINDOW_TITLE "icculus.org/quake3"
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#define CLIENT_WINDOW_ICON "ioq3"
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#define CONSOLE_WINDOW_TITLE "icculus.org/quake3 console"
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#define CONSOLE_WINDOW_ICON "ioq3 console"
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// 1.32 released 7-10-2002
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#define MAX_TEAMNAME 32
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@ -81,8 +81,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define HAVE_XF86DGA
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#endif
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#define WINDOW_CLASS_NAME "Quake III: Arena"
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typedef enum
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{
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RSERR_OK,
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@ -1150,7 +1148,7 @@ int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen )
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0, visinfo->depth, InputOutput,
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visinfo->visual, mask, &attr);
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XStoreName( dpy, win, WINDOW_CLASS_NAME );
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XStoreName( dpy, win, CLIENT_WINDOW_TITLE );
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/* GH: Don't let the window be resized */
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sizehints.flags = PMinSize | PMaxSize;
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@ -89,9 +89,6 @@ typedef void *QGLContext;
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static QGLContext opengl_context;
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#define WINDOW_CLASS_NAME "Quake III: Arena"
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#define WINDOW_CLASS_NAME_BRIEF "quake3"
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//#define KBD_DBG
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typedef enum
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@ -632,7 +629,7 @@ static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen )
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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SDL_WM_SetCaption(WINDOW_CLASS_NAME, WINDOW_CLASS_NAME_BRIEF);
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SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_ICON);
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SDL_ShowCursor(0);
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SDL_EnableUNICODE(1);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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@ -57,8 +57,6 @@ typedef enum {
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#define TRY_PFD_FAIL_SOFT 1
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#define TRY_PFD_FAIL_HARD 2
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#define WINDOW_CLASS_NAME "Quake 3: Arena"
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static void GLW_InitExtensions( void );
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static rserr_t GLW_SetMode( const char *drivername,
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int mode,
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@ -600,7 +598,7 @@ static qboolean GLW_CreateWindow( const char *drivername, int width, int height,
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wc.hCursor = LoadCursor (NULL,IDC_ARROW);
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wc.hbrBackground = (void *)COLOR_GRAYTEXT;
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wc.lpszMenuName = 0;
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wc.lpszClassName = WINDOW_CLASS_NAME;
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wc.lpszClassName = CLIENT_WINDOW_TITLE;
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if ( !RegisterClass( &wc ) )
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{
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@ -669,8 +667,8 @@ static qboolean GLW_CreateWindow( const char *drivername, int width, int height,
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g_wv.hWnd = CreateWindowEx (
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exstyle,
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WINDOW_CLASS_NAME,
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"Quake 3: Arena",
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CLIENT_WINDOW_TITLE,
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CLIENT_WINDOW_TITLE,
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stylebits,
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x, y, w, h,
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NULL,
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@ -334,7 +334,7 @@ void Sys_CreateConsole( void )
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s_wcd.hWnd = CreateWindowEx( 0,
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DEDCLASS,
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"Quake 3 Console",
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CONSOLE_WINDOW_TITLE,
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DEDSTYLE,
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( swidth - 600 ) / 2, ( sheight - 450 ) / 2 , rect.right - rect.left + 1, rect.bottom - rect.top + 1,
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NULL,
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