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* Early out AABB collision optimisation from Robert Beckebans (Xreal)
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5 changed files with 69 additions and 1 deletions
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@ -1386,6 +1386,11 @@ void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *
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static cvar_t *cv;
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#endif //BSPC
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if ( !BoundsIntersect( tw->bounds[0], tw->bounds[1],
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pc->bounds[0], pc->bounds[1] ) ) {
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return;
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}
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if (tw->isPoint) {
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CM_TracePointThroughPatchCollide( tw, pc );
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return;
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@ -250,6 +250,10 @@ int CM_PointContents( const vec3_t p, clipHandle_t model ) {
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brushnum = cm.leafbrushes[leaf->firstLeafBrush+k];
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b = &cm.brushes[brushnum];
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if ( !BoundsIntersectPoint( b->bounds[0], b->bounds[1], p ) ) {
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continue;
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}
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// see if the point is in the brush
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for ( i = 0 ; i < b->numsides ; i++ ) {
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d = DotProduct( p, b->sides[i].plane->normal );
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@ -685,6 +685,11 @@ void CM_TraceThroughLeaf( traceWork_t *tw, cLeaf_t *leaf ) {
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continue;
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}
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if ( !BoundsIntersect( tw->bounds[0], tw->bounds[1],
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b->bounds[0], b->bounds[1] ) ) {
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continue;
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}
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CM_TraceThroughBrush( tw, b );
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if ( !tw->trace.fraction ) {
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return;
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@ -1037,6 +1037,53 @@ void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ) {
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}
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}
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qboolean BoundsIntersect(const vec3_t mins, const vec3_t maxs,
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const vec3_t mins2, const vec3_t maxs2)
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{
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if ( maxs[0] < mins2[0] ||
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maxs[1] < mins2[1] ||
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maxs[2] < mins2[2] ||
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mins[0] > maxs2[0] ||
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mins[1] > maxs2[1] ||
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mins[2] > maxs2[2])
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{
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return qfalse;
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}
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return qtrue;
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}
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qboolean BoundsIntersectSphere(const vec3_t mins, const vec3_t maxs,
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const vec3_t origin, vec_t radius)
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{
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if ( origin[0] - radius > maxs[0] ||
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origin[0] + radius < mins[0] ||
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origin[1] - radius > maxs[1] ||
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origin[1] + radius < mins[1] ||
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origin[2] - radius > maxs[2] ||
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origin[2] + radius < mins[2])
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{
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return qfalse;
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}
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return qtrue;
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}
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qboolean BoundsIntersectPoint(const vec3_t mins, const vec3_t maxs,
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const vec3_t origin)
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{
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if ( origin[0] > maxs[0] ||
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origin[0] < mins[0] ||
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origin[1] > maxs[1] ||
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origin[1] < mins[1] ||
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origin[2] > maxs[2] ||
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origin[2] < mins[2])
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{
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return qfalse;
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}
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return qtrue;
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}
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vec_t VectorNormalize( vec3_t v ) {
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// NOTE: TTimo - Apple G4 altivec source uses double?
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@ -530,7 +530,7 @@ vec_t VectorLengthSquared( const vec3_t v );
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vec_t Distance( const vec3_t p1, const vec3_t p2 );
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vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
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void VectorNormalizeFast( vec3_t v );
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void VectorInverse( vec3_t v );
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@ -563,6 +563,13 @@ void AxisCopy( vec3_t in[3], vec3_t out[3] );
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void SetPlaneSignbits( struct cplane_s *out );
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int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
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qboolean BoundsIntersect(const vec3_t mins, const vec3_t maxs,
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const vec3_t mins2, const vec3_t maxs2);
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qboolean BoundsIntersectSphere(const vec3_t mins, const vec3_t maxs,
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const vec3_t origin, vec_t radius);
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qboolean BoundsIntersectPoint(const vec3_t mins, const vec3_t maxs,
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const vec3_t origin);
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float AngleMod(float a);
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float LerpAngle (float from, float to, float frac);
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float AngleSubtract( float a1, float a2 );
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