* Early out AABB collision optimisation from Robert Beckebans (Xreal)

This commit is contained in:
Tim Angus 2007-07-27 21:52:31 +00:00
parent 0c99c0c1d2
commit 64239037e0
5 changed files with 69 additions and 1 deletions

View file

@ -1386,6 +1386,11 @@ void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *
static cvar_t *cv;
#endif //BSPC
if ( !BoundsIntersect( tw->bounds[0], tw->bounds[1],
pc->bounds[0], pc->bounds[1] ) ) {
return;
}
if (tw->isPoint) {
CM_TracePointThroughPatchCollide( tw, pc );
return;

View file

@ -250,6 +250,10 @@ int CM_PointContents( const vec3_t p, clipHandle_t model ) {
brushnum = cm.leafbrushes[leaf->firstLeafBrush+k];
b = &cm.brushes[brushnum];
if ( !BoundsIntersectPoint( b->bounds[0], b->bounds[1], p ) ) {
continue;
}
// see if the point is in the brush
for ( i = 0 ; i < b->numsides ; i++ ) {
d = DotProduct( p, b->sides[i].plane->normal );

View file

@ -685,6 +685,11 @@ void CM_TraceThroughLeaf( traceWork_t *tw, cLeaf_t *leaf ) {
continue;
}
if ( !BoundsIntersect( tw->bounds[0], tw->bounds[1],
b->bounds[0], b->bounds[1] ) ) {
continue;
}
CM_TraceThroughBrush( tw, b );
if ( !tw->trace.fraction ) {
return;

View file

@ -1037,6 +1037,53 @@ void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ) {
}
}
qboolean BoundsIntersect(const vec3_t mins, const vec3_t maxs,
const vec3_t mins2, const vec3_t maxs2)
{
if ( maxs[0] < mins2[0] ||
maxs[1] < mins2[1] ||
maxs[2] < mins2[2] ||
mins[0] > maxs2[0] ||
mins[1] > maxs2[1] ||
mins[2] > maxs2[2])
{
return qfalse;
}
return qtrue;
}
qboolean BoundsIntersectSphere(const vec3_t mins, const vec3_t maxs,
const vec3_t origin, vec_t radius)
{
if ( origin[0] - radius > maxs[0] ||
origin[0] + radius < mins[0] ||
origin[1] - radius > maxs[1] ||
origin[1] + radius < mins[1] ||
origin[2] - radius > maxs[2] ||
origin[2] + radius < mins[2])
{
return qfalse;
}
return qtrue;
}
qboolean BoundsIntersectPoint(const vec3_t mins, const vec3_t maxs,
const vec3_t origin)
{
if ( origin[0] > maxs[0] ||
origin[0] < mins[0] ||
origin[1] > maxs[1] ||
origin[1] < mins[1] ||
origin[2] > maxs[2] ||
origin[2] < mins[2])
{
return qfalse;
}
return qtrue;
}
vec_t VectorNormalize( vec3_t v ) {
// NOTE: TTimo - Apple G4 altivec source uses double?

View file

@ -530,7 +530,7 @@ vec_t VectorLengthSquared( const vec3_t v );
vec_t Distance( const vec3_t p1, const vec3_t p2 );
vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
void VectorNormalizeFast( vec3_t v );
void VectorInverse( vec3_t v );
@ -563,6 +563,13 @@ void AxisCopy( vec3_t in[3], vec3_t out[3] );
void SetPlaneSignbits( struct cplane_s *out );
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
qboolean BoundsIntersect(const vec3_t mins, const vec3_t maxs,
const vec3_t mins2, const vec3_t maxs2);
qboolean BoundsIntersectSphere(const vec3_t mins, const vec3_t maxs,
const vec3_t origin, vec_t radius);
qboolean BoundsIntersectPoint(const vec3_t mins, const vec3_t maxs,
const vec3_t origin);
float AngleMod(float a);
float LerpAngle (float from, float to, float frac);
float AngleSubtract( float a1, float a2 );