Commit graph

1663 commits

Author SHA1 Message Date
Zack Middleton
56ebe14239 Don't have g_teamAutoJoin affect bot's team
Bots set their team later, setting it here causes some bots to change team and die later. Can cause extra skulls to be spawn at beginning of harvester (bug #5740).
2012-09-08 22:32:41 +00:00
Zack Middleton
b4a76e74f7 Remove a redundant code statement. 2012-09-04 21:13:25 +00:00
Zack Middleton
1aaf9d3e7b Use correct fallback height and width for r_mode -2. 2012-08-27 15:38:55 +00:00
Zack Middleton
42d3ff8d1d Added r_mode -2, uses desktop resolution. Bug #5408. Patch by Andrei Drexler and myself. 2012-08-27 14:52:41 +00:00
Zack Middleton
a3ae0dc5ef Removed a check that was made unnessicary by r1644. 2012-08-24 18:04:44 +00:00
Zack Middleton
dc8b48855d More MISSIONPACK ifdeffery. 2012-08-17 19:05:40 +00:00
Zack Middleton
9a69b738bf Added MISSIONPACK ifdef around GT_1FCTF code. 2012-08-17 06:18:37 +00:00
Zack Middleton
b82c02fc03 Don't replay to status OOB requests in Team Arena single player. 2012-08-16 21:38:02 +00:00
Thilo Schulz
027ea8d6d3 Oops, still need this 2012-08-08 09:42:33 +00:00
Thilo Schulz
ffac0e6757 Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function 2012-08-08 09:34:03 +00:00
Thilo Schulz
ded2b11959 Fix this for real now. 2012-07-23 21:27:17 +00:00
Tim Angus
88cbeae0fd * Fix warning 2012-07-07 18:24:20 +00:00
Thilo Schulz
053aa8ead7 Fix windows as well 2012-07-07 18:22:19 +00:00
Tim Angus
37f2b4db90 * (bug #5709) Fix crash when invoked with --version 2012-07-07 17:32:19 +00:00
Zack Middleton
79bb668a9f Fixed G_LogPrintf format warning on 64 bit systems added in r2294. 2012-07-05 13:42:08 +00:00
Zack Middleton
2cfda4384b We should not try to broadcast via the IPv4 socket if that socket is closed.
Previously, error messages were generated when querying local servers while IPv4 was disabled. Patch from /dev/humancontroller.
2012-07-05 13:33:55 +00:00
Thilo Schulz
b5456faaea Revert pk3dir patch because some users report the code gets stuck in an infinite loop in the new code 2012-07-02 01:03:55 +00:00
Thilo Schulz
2c0b262a5a Mark JPEG lib changes, file provided by Simon McVittie 2012-07-01 18:07:56 +00:00
Thilo Schulz
b757968839 Support for .pk3dir (#5298) - Patch by Andrew (dersaidin@gmail.com) 2012-07-01 18:00:18 +00:00
Thilo Schulz
56f16e10d6 Various bugfixes by Tobias Kuehnhammer (#5270)
- A stupid bug where bots re-trigger jumppads if they fell onto it.
- A small "memset" bug concerning player animations.
- Reward sounds were never cleared and thus they are played on a map restart.
- Safer and more secure handling of disconnected clients and clients with 
  malformed or illegal info strings.
- first_gauntlet_hit.wav was not played (ops/ps) bug
- capturelimit not hit (from OAX)
2012-07-01 17:27:52 +00:00
Thilo Schulz
1af9c636a5 r_ignorehwgamma 1 does not actually turn on software gamma (#5511) - patch by Serge Belyshev 2012-07-01 17:01:30 +00:00
Thilo Schulz
c9fc250532 Incorrect number of overbright bits printed by GfxInfo_f() (#5510) - fix by Serge Belyshev 2012-07-01 16:59:20 +00:00
Thilo Schulz
ca44693f34 More intelligent exponentiation in strtod/strtol (#5487) - patch by Ben Millwood 2012-07-01 16:43:28 +00:00
Thilo Schulz
a3c7003d9c prevent using getinfo as an amplifier for DDOS attacks (#5678). Patch by DevHC 2012-07-01 14:18:31 +00:00
Zack Middleton
b340c9d835 Fixed fatal error ("OP_BLOCK_COPY out of range!") when using qvms on Mac OS X powerpc (see r2031 and r2034). 2012-06-29 18:35:55 +00:00
Zack Middleton
3b09685b42 - Have NET_Sleep work with Windows' INVALID_SOCKET again...
- Use SOCKET_ERROR in NET_Sleep.
2012-06-19 22:36:54 +00:00
Zack Middleton
725c9df608 #5672 - Fixed incorrect type usage in NET_Sleep(), patch from Özkan Sezer. 2012-06-19 16:12:16 +00:00
Zack Middleton
68b3b0922b static-ize inline functions for Clang/LLVM
From /dev/humancontroller.
2012-06-19 15:56:21 +00:00
Zack Middleton
afa607c3b6 Added kicknum, kickall, and kickbots commands, patch by Ensiform. 2012-06-19 15:52:08 +00:00
Zack Middleton
945f01d4af more '\n' business
From /dev/humancontroller.
2012-06-19 15:14:57 +00:00
Zack Middleton
4cfbbe506c when interacting with QVMs, Clang/LLVM requires the standard use of the va_*() macros instead of (fast) call hacks
From /dev/humancontroller.
2012-06-19 14:57:51 +00:00
Zack Middleton
64c26ec338 fix a WRONG size argument to a memset() call found by Clang/LLVM
From /dev/humancontroller.
2012-06-19 14:53:40 +00:00
Zack Middleton
2db73231eb remove a bunch of superfluous formatting calls
From /dev/humancontroller.
2012-06-19 14:52:22 +00:00
Zack Middleton
20c6d1e33f rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting
From /dev/humancontroller.
2012-06-19 14:51:02 +00:00
Zack Middleton
6067cadc72 Removed 0xAD character, from /dev/humancontroller. 2012-06-19 14:47:30 +00:00
Zack Middleton
2a4f775d6c Fixed comment in server.h (ent->v.absmax to ent->r.absmax). 2012-06-18 22:25:35 +00:00
Zack Middleton
cd3654a21f Only have bots issue vtaunt commands in Team Arena. 2012-06-18 20:11:09 +00:00
Zack Middleton
f40042113a Let's actually use MOD_CHAINGUN! From Ensiform. 2012-06-18 17:12:35 +00:00
Zack Middleton
56a918b9ac Made more code for Team Arena be inside ifdef MISSIONPACK, from Ensiform. 2012-06-18 17:09:33 +00:00
Zack Middleton
a375f898f5 REFACTOR [anough to enough] 2012-06-18 16:39:58 +00:00
Zack Middleton
2579738256 Removed unneeded va() and use CG_Error instead of trap_Error in cgame. Found by Ensiform. 2012-06-18 16:36:21 +00:00
Zack Middleton
1d70ffc9b2 fix the usage description of the clientkick server command (also rename SV_KickNum_f() to SV_ClientKick_f())
found by Ensiform
2012-06-18 16:33:13 +00:00
Zack Middleton
ad5c5c32a6 REFACTOR [reletive -> relative]
From /dev/humancontroller.
2012-06-18 16:32:03 +00:00
Zack Middleton
f3e7012bdb REFACTOR [a vs an]
From /dev/humancontroller.
2012-06-18 16:31:16 +00:00
Zack Middleton
4bd24d3182 never set groundEntityNum to -1, use ENTITYNUM_NONE instead
From /dev/humancontroller.
2012-06-18 16:28:39 +00:00
Zack Middleton
7f9a04fd80 REFACTOR
From /dev/humancontroller.
2012-06-18 16:27:00 +00:00
Zack Middleton
997615168a fix some typos
From /dev/humancontroller.
2012-06-18 16:25:13 +00:00
Zack Middleton
ad8d3dc567 remove a bunch of unused stuff from game
From /dev/humancontroller.
2012-06-18 16:23:43 +00:00
Zack Middleton
af90948182 bring some freeish()ing operations ahead from after Errorish() calls
From /dev/humancontroller.
2012-06-18 16:17:39 +00:00
Zack Middleton
a4c61d874d add a missing '\n', remove some unwanted ones
From /dev/humancontroller.
2012-06-18 16:16:57 +00:00
Zack Middleton
c3ca5c1caa non-missionpack build throws up a few "0" plums
found by Ensiform
2012-06-18 16:14:48 +00:00
Zack Middleton
2834a58600 add missing commands to autocompletition
found by Ensiform
2012-06-18 16:11:35 +00:00
Zack Middleton
62f7fab62e add the "execq" command, a more quiet version of the "exec" command
in exec/execq, always print the extension for the filename

From /dev/humancontroller.
2012-06-18 16:09:14 +00:00
Zack Middleton
6ff3b03376 fix IPv6-only operation of Windows binaries
the SOCKET type is unsigned on Windows, and should be casted to an int before comparing with the highestfd variable (note: ``int highestfd = -1;'')

From /dev/humancontroller.
2012-06-18 16:05:47 +00:00
Zack Middleton
c16338cfa9 fix wrong socket ID comparison, from /dev/humancontroller 2012-06-18 16:03:06 +00:00
Zack Middleton
2131536d07 Call sound files 'audio' not 'wav' in debug messages. 2012-06-18 16:00:38 +00:00
Zack Middleton
a17dafc5e7 Cleaned up game server command usage messages. 2012-06-18 15:58:48 +00:00
Zachary Slater
b5acc31a4d CVE-2012-3345 2012-06-14 18:28:58 +00:00
Zack Middleton
fb1f629bbc Removed unnessicary "!!". 2012-06-01 19:49:07 +00:00
Zack Middleton
22ecd68cf2 In CheckTeamLeader, make sure to only set one client as team leader. Reported by Tobias Kuehnhammer. 2012-05-20 21:22:11 +00:00
Zack Middleton
5abf7e3d84 #5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev). 2012-05-07 23:06:00 +00:00
Zack Middleton
2c5d0c1e3a Fixed two issues pointed out in a PVS-Studio static code analyzer article (bug #5505). 2012-05-07 22:47:19 +00:00
Zack Middleton
c211114cb0 #5462 - do not require clients to have a matching qagame.qvm (adapted from OpenArena) 2012-05-07 22:26:03 +00:00
Thilo Schulz
d2b035eb73 Fix (#5312) introduced by rev 2103 2012-05-04 15:59:52 +00:00
Ryan C. Gordon
f3a61afd09 Minor hack to SDL headers for building on Linux. 2012-04-11 04:51:58 +00:00
Zachary Slater
a07b8587f1 updating SDL includes to 1.2.15
Listen to this if this doesn't work out properly:
http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
2012-04-10 06:44:04 +00:00
Zachary Slater
3a98b67e01 updating mac SDL stuff to 1.2.15 2012-04-10 06:01:16 +00:00
Zack Middleton
1db2124a65 Moved dpi variable inside BUILD_FREETYPE ifdef. 2012-04-07 16:34:21 +00:00
Zack Middleton
a55a059abc Fixed some issues found using clang static analyzer. 2012-04-07 02:53:42 +00:00
Zack Middleton
ce3ec3ceef #5453 - Tell command for server. 2012-04-05 22:43:32 +00:00
Zack Middleton
395225cb7e #5439 - Potential memory leak in host name resolution. (Eugene C.) 2012-04-05 21:29:51 +00:00
Zack Middleton
88020d5fb8 #5485 - Use Sys_LoadDll to search in the local directory for the fallback default renderer. Patch by Harley Laue. 2012-04-04 17:21:17 +00:00
Zack Middleton
021ce233b2 #5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue. 2012-04-04 17:16:11 +00:00
Zack Middleton
b211b35853 Use FreeType include macros instead of filenames directly (per the API docs), patch by Radegast. 2012-04-02 17:23:46 +00:00
Zack Middleton
de1360f268 Fixed up warning messages in tr_font.c 2012-03-29 06:35:33 +00:00
Zack Middleton
c8e790e4af Use tabs in tr_font.c 2012-03-29 05:42:30 +00:00
Zack Middleton
5e9c7f5b37 Removed set but not used variable 'satLevels' from tr_font.c. 2012-03-29 05:31:18 +00:00
Zack Middleton
4b7a623cc0 Make sure font glyph shader names are null-terminated. 2012-03-29 05:28:09 +00:00
Zack Middleton
94fb80f021 Fixed possibly placing a font glyph (at the beginning of a row) past the bottom of a font cache image. 2012-03-29 05:15:46 +00:00
Zack Middleton
f15a3cca21 Fixed writing pre-rendered font TGAs, needed to flip image. 2012-03-29 04:49:36 +00:00
Zack Middleton
ea0102d403 - Added support for enabling FreeType Support (make USE_FREETYPE=1).
- Fixed compiling tr_font.c for dynamic renderer.
2012-03-29 04:05:13 +00:00
Zack Middleton
33d66c8034 Added range checks to j_*_axis cvars. 2012-02-15 18:47:50 +00:00
Zack Middleton
7a1efc19a4 Support up to 16 joystick axes, select which to use with j_*_axis cvars. 2012-02-15 18:26:08 +00:00
Zack Middleton
91fd58f6e4 Allow analog joystick up axis to be remapped too. 2012-02-15 18:09:24 +00:00
Zack Middleton
7d8b751afd Patches by symlink.
#5313 - EF_CONNECTION set on wrong eFlags
#5314 - snc drawn in nirvana instead at lagometer
2012-02-06 21:28:40 +00:00
Zack Middleton
c84377854a Unix clients can now enter commands from tty console. Patch by Rambetter with some edits by me. (#4799) 2012-02-06 21:05:57 +00:00
Thilo Schulz
3241ca6e7b Add the new ioquake3 master server as standard for sv_master2 2012-01-24 23:42:16 +00:00
Zack Middleton
5729c8c518 Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic. 2012-01-17 23:06:06 +00:00
Zack Middleton
73744a84c6 Fixed UI to use MAX_QPATH for skin filename buffer length. 2012-01-17 22:38:49 +00:00
Zachary Slater
89f7863254 bugzilla bug #5273
exploit resolved, we're now disallowing forwardmove of -128 and vice versa

Thanks, devhc!
2011-12-25 09:07:36 +00:00
Thilo Schulz
dfd3245c38 Fix build for new modular renderer on MacOSX 2011-12-15 21:12:38 +00:00
Zack Middleton
34b22e9119 Reverted r2209... 2011-12-08 23:34:51 +00:00
Zack Middleton
93d1d0f83e Show warning when renderer cannot load model after checking all supported formats, instead of after each format. 2011-12-08 23:17:37 +00:00
Zack Middleton
2fbf9d9006 Removed unused functoin Hunk_Trash. 2011-12-08 22:54:45 +00:00
Zack Middleton
a5c88d0e0d Removed an unused variable (which wasn't compiled in as _DEBUG isn't defined using make). 2011-12-08 22:53:58 +00:00
Zack Middleton
7b2f842053 Show file/line/label in Com_Error messages when run out of memory in debug build. 2011-12-08 22:25:25 +00:00
Zack Middleton
5c1ddf4020 Enable zone and hunk debug in debug build. 2011-12-08 22:24:48 +00:00
Zack Middleton
943d94bf0b Use GENTITYNUM_BITS for jumppad_ent bits. 2011-12-03 20:27:18 +00:00
Thilo Schulz
66820c79f4 Fix net_restart when networking was temporarily disabled 2011-12-03 02:23:38 +00:00
Zack Middleton
fe64955c0c Removed duplicate setting of contents for trigger_hurt. 2011-11-28 17:36:58 +00:00
Zack Middleton
88e9d66633 Disable blood on HUD when com_blood is 0. 2011-11-18 21:36:59 +00:00
Thilo Schulz
3ecd92ed91 Add color combination green-magenta for anaglyph 2011-11-18 12:47:42 +00:00
Zack Middleton
fd0d156338 Added missing newlines to game dedicated chat messages. 2011-11-10 04:49:07 +00:00
Zack Middleton
0724458818 Fixed usage of various entity defines. 2011-11-05 01:02:35 +00:00
Zack Middleton
4e59ef714b Print developer message when renderer runs out of free entities. 2011-11-05 00:56:26 +00:00
Zack Middleton
b648d6f17b Client no longer tries to run UI_SHUTDOWN on ui vms with an unsupported API version. 2011-11-03 03:52:46 +00:00
Thilo Schulz
6283e552d4 My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this 2011-10-28 21:54:06 +00:00
Zack Middleton
9064a13409 Fixed showing number of qvm jump table targets (r2180 caused it to show 0 on alloc). 2011-10-28 19:43:43 +00:00
Tim Angus
4ccd548512 * I zigged when I should have zagged 2011-10-28 18:51:31 +00:00
Tim Angus
fd986dae06 * Fix various warnings with GCC and clang 2011-10-27 21:32:28 +00:00
Tim Angus
675e7a641a * clang support 2011-10-21 22:48:53 +00:00
Thilo Schulz
f9cde509b2 [18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles
[18:58:10] <Thilo> mhm
[18:58:15] <Thilo> Ensiform: it doesnt break anything?
[18:59:20] <Ensiform> nah
2011-10-14 17:03:59 +00:00
Thilo Schulz
d4f8c4716d Force unload of running VMs when quitting through signal handler 2011-10-14 13:52:28 +00:00
Thilo Schulz
89d986a35b Fix a few string literals 2011-09-28 03:13:30 +00:00
Thilo Schulz
b93a88455a Allow interpreted VM on pure servers 2011-09-27 22:56:10 +00:00
Thilo Schulz
7eba074ce4 Allow VM_Restart to load unpure qagame.qvm so that local server won't crash after map_restart if server operator has qagame.qvm residing outside pak file (#5196)
Thanks to "rg3" for providing a shell account
2011-09-27 22:16:07 +00:00
Thilo Schulz
d176ebe84a Add some checks when reloading QVMs via VM_Restart() 2011-09-27 21:49:01 +00:00
Thilo Schulz
acc2da023c Throw error when making calls to empty VM 2011-09-27 21:17:21 +00:00
Thilo Schulz
8a500d71da Set default rounding mode to FE_NEAREST again. Thanks to Matthias Bentrup for providing some explanations. 2011-09-27 14:43:20 +00:00
Thilo Schulz
ebec84c55d Fix q3vm execution on x86/x86_64 MacOSX 2011-09-27 01:38:13 +00:00
Thilo Schulz
7a1f2bc92b Bug 5238 - cURL wrong use of curl_easy_setopt property, by Adrian Fuhrmann 2011-09-21 15:17:22 +00:00
Zack Middleton
3f79d04536 Center ioq3 credits vertically. 2011-09-20 03:39:23 +00:00
Zack Middleton
2943488927 Added option for selecting sound system (SDL or OpenAL) and option for setting SDL sound quality to q3_ui sound menu.
Sound settings must now be applied before they take affect (needed for sound system and SDL sound quality changes).
2011-09-20 03:29:22 +00:00
Thilo Schulz
af4607c026 Bug 5178 - Sound quality menu option has no effect 2011-09-19 22:38:51 +00:00
Thilo Schulz
bc3e989967 Bug 5199 - IQM joint matrices wrong, patch by James Canete 2011-09-19 22:15:24 +00:00
Thilo Schulz
9124d26afb Fix latest commit for x86 msvc 2011-09-19 21:57:15 +00:00
Thilo Schulz
c927fab58f Implement Mathias Benthrup's suggestion for x86 ASM snapvector implementation which reduces cache misses. 2011-09-19 18:30:24 +00:00
Thilo Schulz
98af5f4bb0 Fix missing return instruction for fpu ftol on msvc. Thanks to Ensiform for reporting. 2011-09-19 15:49:45 +00:00
Zack Middleton
beff4a3c47 Only include libmumblelink.h if USE_MUMBLE is defined, reported by Ensiform. 2011-09-19 02:15:46 +00:00
Zack Middleton
b14c6d581c Use correct variable for getting buffer length, reported by Ensiform. 2011-09-19 02:10:17 +00:00
Zack Middleton
2b50313c9a Use platform's path separator in FS_Path_f (for consistent output on Windows), reported by Ensiform. 2011-09-18 18:07:57 +00:00
Zack Middleton
0866b667e0 Fixed win32 dedicated server console output. It use to write input line and then write output over the top of it. Reported by Ensiform. 2011-09-12 20:14:36 +00:00
Zack Middleton
3774a8aeee Restored loading ".dat" journal files from disk when connect to pure servers. Accidentally broke in r1911, reported by Ensiform. 2011-09-12 14:54:01 +00:00
Zack Middleton
f7a20068ee Support vm syscalls with up to 15 args using 64 bit compiled vm (like interprated vms). 2011-09-09 21:54:14 +00:00
Zack Middleton
b7fa3e7073 Use EXEC_NOW instead of hardcoded 0 in cl_ui.c 2011-09-09 21:50:45 +00:00
Zack Middleton
72d00c568b Use BIGCHAR_WIDTH instead of hardcoded 16 in cl_scrn.c 2011-09-09 21:49:03 +00:00
Zack Middleton
22d6240fe2 Removed unused kbutton_t declarations in client.h 2011-09-09 21:48:38 +00:00
Zack Middleton
237b09f4ab Fixed some function name comments in cl_cin.c 2011-09-09 21:48:07 +00:00
Zack Middleton
4632d85553 Removed unused IN_ButtonDown and IN_ButtonUp functions. 2011-09-09 21:47:25 +00:00
Zack Middleton
4113f63a63 Changed the joystick axis to key remap to start at K_JOY17 (fits better with hat_keys and K_JOY16 is used by button). 2011-09-09 21:46:37 +00:00
Zack Middleton
d9b72dedc1 Require gamename if not supporting legacy protocol. 2011-09-07 19:38:19 +00:00
Zack Middleton
56f5fedee9 - Only need cl_cURLLib cvar if USE_CURL_DLOPEN is defined.
- Try to load libcurl-4.dll on win32 (it use to be included in the NSIS installer).
2011-08-29 13:57:46 +00:00
Thilo Schulz
de182882f1 Fix auto game-restart when disconnecting from a server that explicitly set fs_game to "baseq3" instead of "" 2011-08-24 14:47:57 +00:00
Zack Middleton
abe85940ae Disabled getting motd from update server in standalone build. 2011-08-22 20:30:45 +00:00
Zack Middleton
1469df546e Reverted r2145 per Timbo's suggestion. 2011-08-11 20:57:39 +00:00
Zack Middleton
1609d1c42b - Added r_mode -2 for using display resolution.
- Changed q3_ui's very high video settings use display resolution.
2011-08-11 05:14:42 +00:00
Zack Middleton
8e689739f4 Removed "Color Depth" from q3_ui system settings, it didn't control anything. 2011-08-11 03:57:23 +00:00
Thilo Schulz
a248451e66 Fix warning on MacOSX 2011-08-10 21:21:54 +00:00
Thilo Schulz
08acc75a1a - More MacOSX changes to Makefile
- Ship libSDL-1.2.0.dylib with x86_64 platform support
2011-08-10 21:14:17 +00:00
Thilo Schulz
99e157e066 - Add x86_64 platform for MacOSX
- Fix compilation on MacOSX gcc
2011-08-10 20:48:53 +00:00