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Print developer message when renderer runs out of free entities.
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@ -209,6 +209,7 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
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return;
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}
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if ( r_numentities >= MAX_ENTITIES ) {
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ri.Printf(PRINT_DEVELOPER, "RE_AddRefEntityToScene: Dropping refEntity, reached MAX_ENTITIES\n");
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return;
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}
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if ( Q_isnan(ent->origin[0]) || Q_isnan(ent->origin[1]) || Q_isnan(ent->origin[2]) ) {
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