ioq3quest/code
Zack Middleton 5729c8c518 Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic. 2012-01-17 23:06:06 +00:00
..
AL
SDL12/include
asm My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this 2011-10-28 21:54:06 +00:00
botlib * clang support 2011-10-21 22:48:53 +00:00
cgame Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic. 2012-01-17 23:06:06 +00:00
client Client no longer tries to run UI_SHUTDOWN on ui vms with an unsupported API version. 2011-11-03 03:52:46 +00:00
game Removed duplicate setting of contents for trigger_hurt. 2011-11-28 17:36:58 +00:00
jpeg-8c
libcurl/curl
libs - More MacOSX changes to Makefile 2011-08-10 21:14:17 +00:00
libspeex
null
q3_ui Center ioq3 credits vertically. 2011-09-20 03:39:23 +00:00
qcommon bugzilla bug #5273 2011-12-25 09:07:36 +00:00
renderer Fix build for new modular renderer on MacOSX 2011-12-15 21:12:38 +00:00
sdl Changed the joystick axis to key remap to start at K_JOY17 (fits better with hat_keys and K_JOY16 is used by button). 2011-09-09 21:46:37 +00:00
server [18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles 2011-10-14 17:03:59 +00:00
sys * Fix various warnings with GCC and clang 2011-10-27 21:32:28 +00:00
tools
ui Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic. 2012-01-17 23:06:06 +00:00
zlib