Zack Middleton
904bbc1a8f
Allow more than 32 surfaces in skin files
...
Models don't have a surface limit; skins shouldn't either. Some player
models require more than 32 surfaces since vanilla Quake 3 did not
enforce the limit.
Skins are now limited to 256 surfaces because having no limit would
require parsing the skin file twice. The skin surfaces are dynamically
allocated so it doesn't increase memory usage when less surfaces
are used.
2017-07-04 14:06:09 -05:00
Zack Middleton
5aa7fb39c2
OpenGL2: Remove two unused cvars and update readme
2017-07-02 16:47:55 -05:00
SmileTheory
e03cdf444c
OpenGL2: Remove SF_VAO_MESH.
2017-06-16 16:52:53 -07:00
SmileTheory
c65d2c2657
Add vao cache for static surfaces.
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Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
2017-04-28 02:13:25 -07:00
SmileTheory
0672905ef1
OpenGL2: Detect Intel graphics and avoid/use certain operations there.
...
Also use qglCopyTextureSubImage2DEXT instead of qglCopyTextureImage2DEXT.
2016-12-07 22:30:55 -08:00
SmileTheory
2349ef038e
OpenGL2: Don't interleave texCoords and lightCoords in tess.
2016-11-25 01:17:46 -08:00
SmileTheory
ba59df8c8c
OpenGL2: Remove check for GL_ARB_texture_non_power_of_two.
...
Core in OpenGL 2.0.
2016-10-21 16:58:42 -07:00
SmileTheory
41ae7815c9
OpenGL2: Remove half float support.
...
Not enough accuracy for textures larger than 1024x1024, such as merged lightmaps.
2016-10-20 20:09:12 -07:00
SmileTheory
aa79738c50
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
2016-10-11 03:28:20 -07:00
SmileTheory
239f539702
OpenGL2: Non-square merged lightmaps.
2016-10-10 03:06:03 -07:00
SmileTheory
8749d62bbd
OpenGL2: Remove per fragment tangent space calculation code.
2016-09-14 03:57:51 -07:00
SmileTheory
4faf1008a0
OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
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Also simplify overbright code in ComputeShaderColors().
2016-09-14 02:59:54 -07:00
SmileTheory
927c9cc23c
OpenGL2: Make R_FreeSurfaceGridMeshData() static.
2016-09-07 14:59:19 -07:00
SmileTheory
dfbaf50324
OpenGL2: Store normals/tangents as int16_t[4].
2016-09-06 00:57:15 -07:00
SmileTheory
fe8ac838e2
OpenGL2: Preallocate grid surfaces like other BSP surfaces.
2016-08-14 22:22:20 -07:00
SmileTheory
716438168f
OpenGL2: Use loader for all extension funcs.
2016-07-26 00:41:31 -07:00
SmileTheory
251c983681
OpenGL2: Require OpenGL 2.0.
2016-07-24 21:29:13 -07:00
SmileTheory
1f6703821f
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
SmileTheory
5738d09969
OpenGL2: Add r_glossType.
2016-03-07 03:30:16 -08:00
SmileTheory
90d6f941f8
OpenGL2: Add r_shadowBlur.
2016-03-07 02:27:03 -08:00
SmileTheory
871872689e
OpenGL2: Add named cubemaps and per-map env.json parsing.
2016-02-10 16:25:32 -08:00
SmileTheory
ad952b9537
OpenGL2: Merge several cvars into r_pbr.
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r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
2016-02-01 21:37:23 -08:00
SmileTheory
f70e9dac01
OpenGL2: Direct state access, part 2: Uniforms.
2016-01-18 23:30:36 -08:00
SmileTheory
275317fefb
OpenGL2: Direct state access, part 1: Texture binds
2016-01-18 04:46:01 -08:00
SmileTheory
e2b2437966
OpenGL2: Add r_cubemapSize.
2015-12-24 16:34:58 -08:00
SmileTheory
c3216f54d2
OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
2015-12-23 09:58:11 -08:00
SmileTheory
a6a6162f04
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
2015-12-22 05:04:07 -08:00
SmileTheory
cbfc3471bc
OpenGL2: Switch to RGTC from LATC for normal maps.
...
Also added a RGTC compressor as a workaround on Intel graphics.
2015-12-15 03:23:55 -08:00
SmileTheory
f9c72eee69
OpenGL2: Parse radius entries from misc_cubemap entities.
2015-12-09 02:00:40 -08:00
SmileTheory
b52ede0445
OpenGL2: Add r_glossIsRoughness.
2015-12-08 21:23:50 -08:00
SmileTheory
92d4b20129
OpenGL2: Add option in code for alternate overbright method.
2015-12-08 05:17:05 -08:00
SmileTheory
e5aabdaff6
OpenGL2: Remove some rendering options for simplicity.
2015-12-03 02:44:33 -08:00
Zack Middleton
f110f668bf
Move image load function prototypes to tr_common.h
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The functions themselves are in code/renderercommon/tr_image_*.c
2015-06-12 14:22:37 -05:00
Zack Middleton
60d28722ef
Remove unfinished OpenGL display list code
...
It seems unlikely anyone is going to do anything with this aside from stub
it out in OpenGLES ports.
2014-11-16 14:57:13 -06:00
SmileTheory
b1821e303d
OpenGL2: remove lightmap support from generic glsl shader.
...
This path was barely used and doing this compiles fewer shaders.
2014-11-10 21:59:37 -08:00
SmileTheory
943259f6b4
OpenGL2: Support half floats for texcoords and vertex colors.
2014-11-03 19:10:35 -08:00
SmileTheory
3765652778
OpenGL2: Fix corrupt models.
2014-10-23 16:51:10 -07:00
SmileTheory
4f5ebf8349
OpenGL2: Bit of multidraw optimization.
2014-10-16 00:32:20 -07:00
SmileTheory
541d3a40c2
OpenGL2: Interleave vertex data for static MD3s.
2014-10-15 03:42:29 -07:00
SmileTheory
0578b70f38
OpenGL2: Reduce redundant GL calls.
2014-10-14 06:15:06 -07:00
SmileTheory
84206c8598
OpenGL2: Vertex array object support.
2014-10-14 01:50:44 -07:00
SmileTheory
873a02bd3c
OpenGL2: VBO cleanup.
2014-10-13 21:57:06 -07:00
Tim Angus
2a3368481d
Merge branch 'master' into sdl2
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Conflicts:
Makefile
code/renderergl2/tr_image.c
2014-08-25 15:00:48 +01:00
SmileTheory
2b2d696f12
OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults.
2014-07-31 21:01:57 -07:00
Zack Middleton
75cce50a9c
Don't load external GLSL files by default
...
External GLSL should probably only be used for development testing,
not released products. The GLSL files are tied to the code, and the
code changes some what often.
Fixes using OpenArena 0.8.8 which has incompatible GLSL files in a pk3.
2014-07-25 23:57:53 -05:00
Zack Middleton
107cae63d6
Merge branch 'master' into sdl2
...
Conflicts:
.travis.yml
2014-06-03 00:52:49 -05:00
Zack Middleton
b12a9acf4d
Merge branch 'master' (early part 2) into sdl2
2014-06-03 00:50:50 -05:00
SmileTheory
318d45cff5
OpenGL2: Reimplement MD3 tangent space calculation.
2014-05-27 18:20:12 -07:00
SmileTheory
4fe69cb418
OpenGL2: Remove sRGB support, replace with gamma cvars.
2014-04-16 05:26:03 -07:00
Zack Middleton
73aa7ef2c7
Merge branch 'master' (early part) into sdl2
2014-03-24 17:51:57 -05:00