OpenGL2: Parse radius entries from misc_cubemap entities.

This commit is contained in:
SmileTheory 2015-12-09 02:00:40 -08:00
parent b52ede0445
commit f9c72eee69
6 changed files with 32 additions and 19 deletions

View file

@ -482,8 +482,9 @@ void RB_BeginDrawingView (void) {
// FIXME: hack for cubemap testing
if (tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
{
cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex];
//qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, backEnd.viewParms.targetFbo->colorImage[0]->texnum, 0);
qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex]->texnum, 0);
qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, cubemap->image->texnum, 0);
}
}
}
@ -1311,9 +1312,11 @@ const void *RB_DrawSurfs( const void *data ) {
if (glRefConfig.framebufferObject && tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
{
cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex];
FBO_Bind(NULL);
GL_SelectTexture(TB_CUBEMAP);
GL_BindToTMU(tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex], TB_CUBEMAP);
GL_BindToTMU(cubemap->image, TB_CUBEMAP);
qglGenerateMipmapEXT(GL_TEXTURE_CUBE_MAP);
GL_SelectTexture(0);
}
@ -1724,7 +1727,7 @@ const void *RB_PostProcess(const void *data)
{
VectorSet4(dstBox, 0, glConfig.vidHeight - 256, 256, 256);
//FBO_BlitFromTexture(tr.renderCubeImage, NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0);
FBO_BlitFromTexture(tr.cubemaps[cubemapIndex - 1], NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0);
FBO_BlitFromTexture(tr.cubemaps[cubemapIndex - 1].image, NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0);
}
}
#endif

View file

@ -2996,16 +2996,17 @@ void R_LoadCubemapEntities(char *cubemapEntityName)
return;
tr.numCubemaps = numCubemaps;
tr.cubemapOrigins = ri.Hunk_Alloc( tr.numCubemaps * sizeof(*tr.cubemapOrigins), h_low);
tr.cubemaps = ri.Hunk_Alloc( tr.numCubemaps * sizeof(*tr.cubemaps), h_low);
tr.cubemaps = ri.Hunk_Alloc(tr.numCubemaps * sizeof(*tr.cubemaps), h_low);
memset(tr.cubemaps, 0, tr.numCubemaps * sizeof(*tr.cubemaps));
numCubemaps = 0;
while(R_ParseSpawnVars(spawnVarChars, sizeof(spawnVarChars), &numSpawnVars, spawnVars))
{
int i;
qboolean isCubemap = qfalse;
qboolean positionSet = qfalse;
qboolean originSet = qfalse;
vec3_t origin;
float parallaxRadius = 1000.0f;
for (i = 0; i < numSpawnVars; i++)
{
@ -3015,14 +3016,19 @@ void R_LoadCubemapEntities(char *cubemapEntityName)
if (!Q_stricmp(spawnVars[i][0], "origin"))
{
sscanf(spawnVars[i][1], "%f %f %f", &origin[0], &origin[1], &origin[2]);
positionSet = qtrue;
originSet = qtrue;
}
else if (!Q_stricmp(spawnVars[i][0], "radius"))
{
sscanf(spawnVars[i][1], "%f", &parallaxRadius);
}
}
if (isCubemap && positionSet)
if (isCubemap && originSet)
{
//ri.Printf(PRINT_ALL, "cubemap at %f %f %f\n", origin[0], origin[1], origin[2]);
VectorCopy(origin, tr.cubemapOrigins[numCubemaps]);
VectorCopy(origin, tr.cubemaps[numCubemaps].origin);
tr.cubemaps[numCubemaps].parallaxRadius = parallaxRadius;
numCubemaps++;
}
}
@ -3068,7 +3074,7 @@ void R_RenderAllCubemaps(void)
for (i = 0; i < tr.numCubemaps; i++)
{
tr.cubemaps[i] = R_CreateImage(va("*cubeMap%d", i), NULL, CUBE_MAP_SIZE, CUBE_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, GL_RGBA8);
tr.cubemaps[i].image = R_CreateImage(va("*cubeMap%d", i), NULL, CUBE_MAP_SIZE, CUBE_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, GL_RGBA8);
}
for (i = 0; i < tr.numCubemaps; i++)

View file

@ -471,7 +471,7 @@ int R_CubemapForPoint( vec3_t point )
vec3_t diff;
vec_t length;
VectorSubtract(point, tr.cubemapOrigins[i], diff);
VectorSubtract(point, tr.cubemaps[i].origin, diff);
length = DotProduct(diff, diff);
if (shortest > length)

View file

@ -60,6 +60,12 @@ typedef unsigned int glIndex_t;
#define USE_VERT_TANGENT_SPACE
#define USE_OVERBRIGHT
typedef struct cubemap_s {
vec3_t origin;
float parallaxRadius;
image_t *image;
} cubemap_t;
typedef struct dlight_s {
vec3_t origin;
vec3_t color; // range from 0.0 to 1.0, should be color normalized
@ -1560,8 +1566,7 @@ typedef struct {
int fatLightmapStep;
int numCubemaps;
vec3_t *cubemapOrigins;
image_t **cubemaps;
cubemap_t *cubemaps;
trRefEntity_t *currentEntity;
trRefEntity_t worldEntity; // point currentEntity at this when rendering world

View file

@ -2862,7 +2862,7 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene )
memset( &refdef, 0, sizeof( refdef ) );
refdef.rdflags = 0;
VectorCopy(tr.cubemapOrigins[cubemapIndex], refdef.vieworg);
VectorCopy(tr.cubemaps[cubemapIndex].origin, refdef.vieworg);
switch(cubemapSide)
{

View file

@ -1375,15 +1375,14 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
if (!(tr.viewParms.flags & VPF_NOCUBEMAPS) && input->cubemapIndex && r_cubeMapping->integer)
{
vec4_t vec;
cubemap_t *cubemap = &tr.cubemaps[input->cubemapIndex - 1];
GL_BindToTMU( tr.cubemaps[input->cubemapIndex - 1], TB_CUBEMAP);
GL_BindToTMU( cubemap->image, TB_CUBEMAP);
vec[0] = tr.cubemapOrigins[input->cubemapIndex - 1][0] - backEnd.viewParms.or.origin[0];
vec[1] = tr.cubemapOrigins[input->cubemapIndex - 1][1] - backEnd.viewParms.or.origin[1];
vec[2] = tr.cubemapOrigins[input->cubemapIndex - 1][2] - backEnd.viewParms.or.origin[2];
VectorSubtract(cubemap->origin, backEnd.viewParms.or.origin, vec);
vec[3] = 1.0f;
VectorScale4(vec, 1.0f / 1000.0f, vec);
VectorScale4(vec, 1.0f / cubemap->parallaxRadius, vec);
GLSL_SetUniformVec4(sp, UNIFORM_CUBEMAPINFO, vec);
}