Zack Middleton
2e45edb550
5717 - Gamecode can open file "" for reading
2013-02-15 21:08:47 -06:00
Tim Angus
b9355c5f12
The in_mouse stuff makes no sense in SDL2
2013-01-28 09:25:38 +00:00
Tim Angus
f478761e07
Use SDL 2 instead of SDL 1.2
2013-01-17 18:20:03 +00:00
Zack Middleton
2d6b68edd8
Fix win32 console partial print being overwritten
2013-01-10 16:29:54 -06:00
Zack Middleton
20cd170993
Make win32 console cursor visible
2013-01-10 15:34:54 -06:00
Zack Middleton
c1ddacf5be
Fix win32 input left on buffer and overwritten
...
The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.
Remove input line when console shutdown as well.
2013-01-10 15:06:59 -06:00
Zack Middleton
daa9619913
Don't look for colors past win32 input line length
2013-01-09 15:42:21 -06:00
Zack Middleton
768083b46f
Fix win32 dedicated input line printing to backlog
...
Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.
"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-09 15:21:44 -06:00
Zack Middleton
c501c1ad8a
Colorize text on win32 console
...
Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-08 17:20:01 -06:00
Thilo Schulz
ded2b11959
Fix this for real now.
2012-07-23 21:27:17 +00:00
Tim Angus
88cbeae0fd
* Fix warning
2012-07-07 18:24:20 +00:00
Thilo Schulz
053aa8ead7
Fix windows as well
2012-07-07 18:22:19 +00:00
Tim Angus
37f2b4db90
* (bug #5709 ) Fix crash when invoked with --version
2012-07-07 17:32:19 +00:00
Zack Middleton
6067cadc72
Removed 0xAD character, from /dev/humancontroller.
2012-06-19 14:47:30 +00:00
Zachary Slater
b5acc31a4d
CVE-2012-3345
2012-06-14 18:28:58 +00:00
Zack Middleton
c84377854a
Unix clients can now enter commands from tty console. Patch by Rambetter with some edits by me. ( #4799 )
2012-02-06 21:05:57 +00:00
Tim Angus
fd986dae06
* Fix various warnings with GCC and clang
2011-10-27 21:32:28 +00:00
Thilo Schulz
d4f8c4716d
Force unload of running VMs when quitting through signal handler
2011-10-14 13:52:28 +00:00
Thilo Schulz
8a500d71da
Set default rounding mode to FE_NEAREST again. Thanks to Matthias Bentrup for providing some explanations.
2011-09-27 14:43:20 +00:00
Zack Middleton
0866b667e0
Fixed win32 dedicated server console output. It use to write input line and then write output over the top of it. Reported by Ensiform.
2011-09-12 20:14:36 +00:00
Zack Middleton
06231971ed
Use STDOUT_FILENO instead of 1 in con_tty.c
2011-08-05 16:19:01 +00:00
Thilo Schulz
52aed503b5
Bug 5146 - Remove last of warnings under gcc 4.6.1 for Linux, patch by q3urt.undead@gmail.com
2011-08-05 13:33:15 +00:00
Tim Angus
85ae08e800
* Fix some grammar in DLL loading
...
* s/Sys_LoadQVMDll/Sys_LoadGameDll/
2011-08-03 14:32:49 +00:00
Thilo Schulz
8ab91bde8e
- Fix already defined command warnings for minimize
...
- Fix recursive CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir.
2011-08-01 10:16:40 +00:00
Thilo Schulz
404fe4e6e0
Don't search system directories for renderer lib
2011-08-01 09:33:48 +00:00
Thilo Schulz
3752b1d7c4
Change DLL search path order for external libraries that are linked at runtime, like libcurl or libopenal to:
...
* system library paths
* executable path
* fs_basepath
2011-07-29 20:18:37 +00:00
Thilo Schulz
23f6fd1633
Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
2011-07-29 12:27:00 +00:00
Tim Angus
22552c7bab
* Replace usage of system with fork/exec
2011-07-24 22:01:50 +00:00
Tim Angus
b248479376
* Fix various issues with unix Sys_Dialog
2011-07-18 19:32:25 +00:00
Thilo Schulz
9dc32d55e2
Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton
2011-07-18 14:56:57 +00:00
Tim Angus
ea6cf5fda9
* Use specific exit code for xmessage
2011-07-18 10:14:04 +00:00
Thilo Schulz
dee3724a13
- Improve game_restart:
...
* differing screen resolutions and network settings are now honoured when changing fs_game
* Fix hunk memory leak on game_restart
* Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
* Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
* Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
Thilo Schulz
055bd3b464
Bug 5047 - Win32 dedicated server console title should use define, patch by Zack Middleton
2011-06-18 14:30:20 +00:00
Thilo Schulz
9219cde4e8
- Small change to search path order - local files not in .pk3s take precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3
...
- Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path
- Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
2011-06-15 22:09:26 +00:00
Thilo Schulz
a447aa82af
Fix #if macros for idx64 and id386
2011-06-15 14:10:20 +00:00
Thilo Schulz
03201aff22
- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
...
- Clean up ftol()/snapvector() mess
- Make use of SSE instructions for ftol()/snapvector() if available
- move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions
- Set FPU control word at program startup to get consistent behaviour on all platforms
2011-06-13 09:56:39 +00:00
Thilo Schulz
876fd7dcb9
- Add HOMEPATH default name define to q_shared.c, patch by uZu ( #4973 )
...
- Reverted change from (#4972 ) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
2011-05-04 15:39:35 +00:00
Thilo Schulz
5769bed4a3
Make Sys_SetEnv behave alike on Windows and Linux
2011-04-18 00:39:15 +00:00
Tim Angus
01a274baf7
* Actually call Sys_PlatformExit
2011-04-09 12:33:56 +00:00
Tim Angus
52ead6fa36
* Crash recovery for com_pipeFile (Lakitu7)
2011-03-30 21:58:31 +00:00
Thilo Schulz
3bf8ec2dab
( #4925 ) - com_pipefile to create a named pipe for sending commands from other processes, patch by Chris Schwarz
2011-03-10 01:01:27 +00:00
Thilo Schulz
ccd24cd647
- Fix unterminated string errors in Q_vsnprintf() on windows. Thanks to Eugene C. for reporting ( #4907 )
...
- Get rid of bigbuffer in Com_sprintf()
- Get rid of Q_snprintf and replace with Com_sprintf()
2011-02-23 16:17:09 +00:00
Thilo Schulz
2b52867b74
Code cleanup patch by devhc
2011-02-08 18:19:31 +00:00
Thilo Schulz
f03ee4b61c
Oops typo.
2011-02-06 18:59:39 +00:00
Thilo Schulz
7bb5906599
Patch by Simon McVittie to improve dynamic library loading ( #4700 )
2011-02-04 17:47:57 +00:00
Thilo Schulz
3148416c04
- Change runtime standalone detection:
...
* com_standalone now read-only
* add new cvars com_basegame, com_homepath
* standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
* This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz
fa8201c9b6
Delete unused variable
2011-01-31 22:09:47 +00:00
Thilo Schulz
5cd116d3ad
Only adjust timer resolution for clients
2011-01-31 20:32:00 +00:00
Thilo Schulz
e0a85521c9
Explicitly set timer resolution on windows
2011-01-31 20:23:05 +00:00
Ludwig Nussel
14c5a82c14
cvar is called fs_game (bug 4866)
2011-01-30 13:34:54 +00:00
Thilo Schulz
7471510c8e
Shut up compiler error
2011-01-21 20:47:32 +00:00
Tim Angus
7000b9a315
* (bug #4853 ) Fix comment that refers to old code
2010-12-19 17:45:03 +00:00
Ludwig Nussel
368a3be2a6
64bit Windows fix (patch by Marcus Meissner)
2010-04-16 09:29:34 +00:00
Ludwig Nussel
760f4a1949
64bit Windows support (patch by Michael Menegakis)
2010-02-28 09:00:02 +00:00
Tim Angus
3ebe048968
* Fix a memory leak in OS X Sys_Dialog
...
* Fix compilation on Snow Leopard
2010-02-26 16:32:49 +00:00
Tim Angus
005f870ebe
* Sys_Dialog for more user friendly error reporting
...
* (bug #3932 ) Recovery from bad video settings
2010-02-15 16:20:33 +00:00
Ludwig Nussel
6f9b34ef75
avoid setting cvars by name each frame
2010-01-06 13:47:41 +00:00
Tim Angus
a405637985
* Handle SIGINT
2009-12-24 01:39:30 +00:00
Tim Angus
78df7a1de4
* (bug #4346 ) Dedicated server uses 100% CPU when stdin is not a TTY
...
* com_speeds reports misleading values on dedicated server (Guillaume Bougard)
2009-12-24 00:40:39 +00:00
Thilo Schulz
04c5efd739
Fix possible buffer overflow in console, thanks to John Ellis for the patch.
2009-11-10 02:17:32 +00:00
Tim Angus
108705d31f
* Rewrite win32 Sys_Mkdir to use CreateDirectory
...
* Make FS_ReplaceSeparators filter out runs of multiple separators
* Make FS_CreatePath skip creation of the root directory
2009-11-07 16:43:02 +00:00
Tim Angus
eee9770fbf
* Reimplement r1597-1598 in a better way (Oopss)
...
* Fix Sys_SetEnv warning
2009-11-05 20:20:23 +00:00
Thilo Schulz
d574e10bc4
Ugh. Forgotten )
2009-11-03 20:44:16 +00:00
Thilo Schulz
bd2ab9bffd
- implement r_noborder, inspired by patch from ensiform ( #4289 )
...
- Add Sys_SetEnv for portable setting of environment variables
- Default ioquake3 to appear on the center of the screen if running in windowed mode.
2009-11-03 20:29:43 +00:00
Tim Angus
9f6cee30d3
* Remove disabling of stdout/err redirection on windows as it doesn't work
...
(since the environment variable is acted upon by the SDL_main stuff, which
happens before our main)
2009-10-27 11:48:18 +00:00
Tim Angus
968892c61b
* Bump the minimum SDL version up to 1.2.10, and remove workarounds for earlier versions
2009-10-25 22:36:32 +00:00
Thilo Schulz
c312449422
Add SIGCONT signal handler to reinitialize console after doing CTRL+Z / fg, as under Linux/bash stdin seems to lose O_NONBLOCK flag as well as all tcsetattr() attributes after foregrounding
2009-10-24 12:01:29 +00:00
Thilo Schulz
b9ec0e4639
Don't look for DLLs on current working directory anymore, for security reasons.
2009-10-17 22:06:51 +00:00
Tim Angus
504bd58b90
* Disable stdout/stderr redirection on Windows
2009-10-16 22:36:57 +00:00
Ryan C. Gordon
5ffb45c79f
Cleanups for the Mac error dialog, after a code review from tma.
...
- Don't expose the function in sys_local.h (it would be static if we could).
- Don't call it Sys_Cocoa_*; it'd be nonsense with q3a's naming conventions.
2009-09-16 12:54:12 +00:00
Tim Angus
083bd1b005
* ...and actually r1626 this time
2009-09-16 09:30:21 +00:00
Tim Angus
f89092fda6
* Revert r1624 and r1626-r1628
2009-09-15 09:48:11 +00:00
Ryan C. Gordon
9fd5e15b97
Added support for hardcoded HOMEPATH.
...
Partially fixes Bugzilla #4271 .
2009-09-15 06:40:55 +00:00
Ryan C. Gordon
826f05f95f
Let a separate libdir be specified for loading libraries.
...
Partially fixes Bugzilla #4271 .
2009-09-15 06:32:05 +00:00
Ryan C. Gordon
62ea802cea
Quote commandline args with spaces when building the string for Com_Init().
2009-09-15 06:12:42 +00:00
Ryan C. Gordon
f8604a64f4
Added a real GUI message box to Sys_ErrorDialog() on Mac OS X.
...
Fixes Bugzilla #3654 .
2009-09-15 05:38:27 +00:00
Ryan C. Gordon
5079343ecd
Fixed infinite recursion of writing crashlog because we're out of file handles.
...
Fixes Bugzilla #3772 .
2009-09-15 00:19:22 +00:00
Ryan C. Gordon
cf1bb85183
Make newly-created prefpath permissions more sane.
2009-09-14 23:46:44 +00:00
Ryan C. Gordon
a5980d56d9
Create "~/Library/Application Support" on Mac OS X if it doesn't exist.
...
Apparently this can happen on freshly-installed Xserves? Also, a moron user
could have dragged it to the trash anyhow.
Fixes Bugzilla #4052 .
2009-09-14 23:45:00 +00:00
Tim Angus
64a0a078d2
* Fix warning in cl_main.c
...
* Fix bug #4026 (SDL dx backend doesn't work on some machines)
2009-09-14 12:34:31 +00:00
Ludwig Nussel
ec846d23b2
define STRING and XSTRING in q_shared.h ( #4054 )
2009-05-05 18:19:29 +00:00
Ludwig Nussel
799150ffc1
fix dedicated server stdin console ( #4009 )
2009-05-03 20:05:16 +00:00
Tim Angus
1bd63e59e5
* Remove superfluous comments committed with fix to bug #3999
2009-03-02 22:26:36 +00:00
Ludwig Nussel
1072b25ce8
initialize Sys_Milliseconds early ( #3999 )
2009-03-02 18:08:21 +00:00
Tim Angus
72dea0a184
* Fix some new GCC 4.3 warnings
...
* Fix many many strict aliasing warnings, now that it's re-enabled
2008-11-10 23:55:22 +00:00
Tim Angus
a6382d2d9b
* Fix unused variable warning
...
* Add USE_LOCAL_HEADERS guards to sys_loadlib.h
2008-08-23 22:45:30 +00:00
Tim Angus
c29417b42a
* Always show the mouse cursor when the mouse is disabled
...
* Rename IN_StartupJoystick to IN_InitJoystick, add IN_ShutdownJoystick
* Add IN_Restart, which avoids calling IN_DeactivateMouse at the wrong time
* Call IN_Restart when changing r_fullscreen
* Add CVAR_ROM r_sdlDriver for easy checking of the SDL driver in use
* Random README tweaks
2008-08-09 13:20:00 +00:00
Tim Angus
d4d5527a89
* Add Sys_GLimpInit for platform specific GLimp initialisation
...
* Move Unix specific signal handlers to Sys_PlatformInit
* (Windows only) Don't set the SDL video driver if SDL_VIDEODRIVER is already
set externally
* (Windows only) Use the "windib" SDL video driver if in_mouse is set to -1
2008-08-08 21:35:33 +00:00
Tim Angus
00e790ce00
* Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on
...
more or less any input event; fine for the server, not so much use for the
client
* In the main loop, don't bother sleeping if it's going to be less than 10ms as
the methods we're using to sleep at the moment aren't very precise
* Add Sys_PlatformInit for platform specific initialisation
* In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order
to get better fullscreen mouse input (in conjunction with a patched SDL DLL
http://bugzilla.libsdl.org/show_bug.cgi?id=265 )
2008-08-03 19:42:53 +00:00
Tim Angus
0124371c01
* Use Sys_Sleep to limit FPS, which will save CPU
...
* Add com_maxfpsUnfocused and com_maxfpsMinimized; self explanatory
* Fix reopening of bug 3703, I hope
2008-07-21 22:02:54 +00:00
Thilo Schulz
87fa68fd41
Add gamedirectory in .app to searchpath on MacOSX
2007-12-14 21:53:57 +00:00
Julian Priestley
4f0565a4a7
* Add con_log.c and con_passive.c from r1222 to quake3.vcproj.
...
* Rename 'write' and 'read' variables in con_log.c, as these are already
defined in io.h in the MSVC environment.
2007-12-02 00:48:59 +00:00
Tim Angus
3cde9bf0dc
* Add con_log.c to log all console output
...
* Add con_passive.c to cut down on #ifdef DEDICATED in sys_main.c
* Add Sys_ErrorDialog to report ERR_FATALs to the user
+ On Windows use a MessageBox and offer to copy the console log to the
clipboard
+ On everything else print to the terminal and save the console log as
crashlog.txt
2007-11-30 18:32:52 +00:00
Tim Angus
eaeed742c5
* Move MINSDL_ values to sys_local.h from Makefile/VC project
...
* Merge *BSD platform definitions in q_platform.h
* IRIX support (Patrick Baggett <baggett.patrick@figglesoftware.com>)
2007-11-26 20:18:53 +00:00
Tim Angus
6bd4bb16a0
* Move SDL library version check to sys_main.c as it's proving difficult to
...
make the Makefile check sufficiently portable
* Remove unnecessary GL PFN... casts from SDL_GL_GetProcAddress calls
* Replace OS X uname workaround with Solaris workaround, as I believe OS X
uname now behaves the same as GNU name
2007-11-25 23:41:01 +00:00
Tim Angus
f2f8e73d58
* s/O_NDELAY/O_NONBLOCK/
2007-11-19 19:59:37 +00:00
Tim Angus
b62950ca6e
* Fix bug where an extraneous render command can cause a crash when
...
recording video
* Make S_CodecUtilClose NULL the snd_stream_t pointer
* Fix indentation in runtime SDL check code
2007-11-18 01:06:46 +00:00
Tim Angus
527a5ddb1d
* Fix to win_resource.rc for MSVC build
2007-11-03 21:53:50 +00:00
Tim Angus
31c24bd0d2
* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
...
* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
2007-11-02 23:36:23 +00:00
Tim Angus
e955f142b8
* Grr. Argh. Whitespace. etc.
2007-10-09 20:50:18 +00:00