Don't look for DLLs on current working directory anymore, for security reasons.

This commit is contained in:
Thilo Schulz 2009-10-17 22:06:51 +00:00
parent 504bd58b90
commit b9ec0e4639

View file

@ -381,9 +381,8 @@ static void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const cha
Sys_LoadDll
Used to load a development dll instead of a virtual machine
#1 look down current path
#2 look in fs_homepath
#3 look in fs_basepath
#1 look in fs_homepath
#2 look in fs_basepath
=================
*/
void *Sys_LoadDll( const char *name, char *fqpath ,
@ -395,7 +394,6 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
char fname[MAX_OSPATH];
char *basepath;
char *homepath;
char *pwdpath;
char *gamedir;
assert( name );
@ -403,15 +401,11 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
Q_snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);
// TODO: use fs_searchpaths from files.c
pwdpath = Sys_Cwd();
basepath = Cvar_VariableString( "fs_basepath" );
homepath = Cvar_VariableString( "fs_homepath" );
gamedir = Cvar_VariableString( "fs_game" );
libHandle = Sys_TryLibraryLoad(pwdpath, gamedir, fname, fqpath);
if(!libHandle && homepath)
libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
if(!libHandle && basepath)
libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);