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Don't look for DLLs on current working directory anymore, for security reasons.
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1 changed files with 3 additions and 9 deletions
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@ -381,9 +381,8 @@ static void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const cha
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Sys_LoadDll
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Used to load a development dll instead of a virtual machine
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#1 look down current path
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#2 look in fs_homepath
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#3 look in fs_basepath
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#1 look in fs_homepath
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#2 look in fs_basepath
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=================
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*/
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void *Sys_LoadDll( const char *name, char *fqpath ,
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@ -395,7 +394,6 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
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char fname[MAX_OSPATH];
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char *basepath;
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char *homepath;
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char *pwdpath;
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char *gamedir;
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assert( name );
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@ -403,15 +401,11 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
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Q_snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);
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// TODO: use fs_searchpaths from files.c
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pwdpath = Sys_Cwd();
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basepath = Cvar_VariableString( "fs_basepath" );
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homepath = Cvar_VariableString( "fs_homepath" );
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gamedir = Cvar_VariableString( "fs_game" );
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libHandle = Sys_TryLibraryLoad(pwdpath, gamedir, fname, fqpath);
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if(!libHandle && homepath)
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libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
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libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
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if(!libHandle && basepath)
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libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
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