Commit graph

2537 commits

Author SHA1 Message Date
SmileTheory
3765652778 OpenGL2: Fix corrupt models. 2014-10-23 16:51:10 -07:00
SmileTheory
4f5ebf8349 OpenGL2: Bit of multidraw optimization. 2014-10-16 00:32:20 -07:00
SmileTheory
03ac9649ea Fix a bug in previous commit. 2014-10-15 20:28:26 -07:00
SmileTheory
e34972b110 OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. 2014-10-15 20:00:54 -07:00
SmileTheory
541d3a40c2 OpenGL2: Interleave vertex data for static MD3s. 2014-10-15 03:42:29 -07:00
SmileTheory
05e07311ba OpenGL2: Fix invalid texture parameter. 2014-10-15 03:40:16 -07:00
SmileTheory
0578b70f38 OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
SmileTheory
84206c8598 OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
SmileTheory
873a02bd3c OpenGL2: VBO cleanup. 2014-10-13 21:57:06 -07:00
SmileTheory
c04d05fd8f Correct too many parameters in q3gl2_sun description in docs. 2014-10-13 01:38:26 -07:00
SmileTheory
a90c17ac1b OpenGL2: Better BSP surface merging. 2014-10-07 04:17:01 -07:00
Zack Middleton
918eed9295 OpenGL2: Don't segfault if r_ext_multitexture is disabled 2014-09-29 01:02:13 -05:00
Zack Middleton
0e5835a86e Remove r_softOverbright from opengl2-readme.txt
The cvar was removed and forced enabled.
2014-09-29 01:02:13 -05:00
Zack Middleton
a955d975b7 Add function for clearing global shader instead of duplicating the code 2014-09-27 01:35:35 -05:00
Tim Angus
f83334d81b Add facility to describe cvars 2014-09-26 14:29:51 +01:00
Tim Angus
f9c202f83e Use correct type for thinktime 2014-09-26 14:29:11 +01:00
Zack Middleton
24923615b7 Don't add duplicate resolutions to r_availableModes
SDL can give the same resolution with different refresh rates.
The refresh rate isn't used, so only add resolution to mode list once.
2014-09-20 19:23:33 -05:00
Zack Middleton
9fbbf4214d Fix Windows key bind name on non-Mac using SDL2
SDL 1.2 sends SDKL_*META (command) and SDLK_*SUPER (windows key).
SDL2 sends SDLK_*GUI for both.
2014-09-11 20:04:28 -05:00
Zack Middleton
878cda6a20 Fix binding 'context menu' key using SDL2
SDL 1.2 converted Windows' VK_APPS and X11 XK_Hyper_R to SDLK_MENU.
SDL2 has it as a separate SDLK_APPLICATION key, so convert it to K_MENU too.
2014-09-11 20:03:54 -05:00
Zack Middleton
4529f124d6 Merge pull request #29 from inolen/shader_tidying
misc shader fixes
2014-09-09 19:18:59 -05:00
Zack Middleton
a5d641b3d0 Merge pull request #84 from MAN-AT-ARMS/openal_speedsound
Change default value for s_alDopplerSpeed
2014-09-09 18:05:08 -05:00
Zack Middleton
d5ddb72502 Merge pull request #85 from MAN-AT-ARMS/curl_fixes
Fix building with curl on Linux PPC and Sparc
2014-09-09 18:03:36 -05:00
MAN-AT-ARMS
dd69576dc1 Fix building with curl on Linux PPC and Sparc 2014-09-09 13:18:28 -04:00
MAN-AT-ARMS
a3653e475e Change default value for s_alDopplerSpeed 2014-09-09 13:03:29 -04:00
Tim Angus
36f65fd7c5 Merge pull request #81 from MAN-AT-ARMS/sndmix_altivec
Fix possible division by zero in S_PaintChannelFrom16_altivec
2014-09-09 16:39:43 +01:00
MAN-AT-ARMS
dd83cbdc25 Fix possible division by zero in S_PaintChannelFrom16_altivec 2014-09-09 11:30:23 -04:00
Tim Angus
494aa4100e Fix screwed up whitespace in README 2014-09-05 10:30:33 +01:00
Tim Angus
441fa1dd71 Add USE_RENDERER_DLOPEN note to README 2014-09-05 10:26:26 +01:00
Tim Angus
2dc7c5a7d0 Fix .travis.yml indentation 2014-09-01 21:35:37 +01:00
Tim Angus
28fa7c639f Coverity travis integration experiment 2014-09-01 21:16:41 +01:00
Tim Angus
43b21055b8 Actually, that's not suppressing, that's changing behaviour 2014-09-01 13:07:08 +01:00
Tim Angus
7277d8d6e7 Fix more warnings 2014-09-01 13:03:06 +01:00
Tim Angus
6665ea4a49 Fix renderergl2 warnings 2014-09-01 11:35:49 +01:00
Tim Angus
d38039f975 Fix renderergl1 warnings 2014-09-01 11:31:39 +01:00
Tim Angus
eeaf0227f7 Suppress warning of (deliberate) null pointer deference 2014-09-01 11:19:57 +01:00
Tim Angus
4f3c95c589 Fix client warnings 2014-09-01 11:13:47 +01:00
Tim Angus
fbdb3e0875 Fix game warnings 2014-09-01 11:09:11 +01:00
Tim Angus
b55809b925 Fix ui warnings 2014-09-01 11:05:46 +01:00
Tim Angus
4444202a41 Fix cgame warnings 2014-09-01 10:47:15 +01:00
Tim Angus
621a72e698 Fix a few warnings 2014-08-30 17:29:23 +01:00
Zack Middleton
c621589157 Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
Fix CalcFog in generic_vp.glsl to fog fogged surfaces.
Now it's the same as CalcFog in fogpass_vp.glsl.

Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on.
2014-08-29 02:50:02 -05:00
Zack Middleton
de3062623a Use ColorIndexForNumber in Con_DrawSolidConsole 2014-08-29 01:55:47 -05:00
Zack Middleton
e742952db8 Port COM_ParseExt fixes to CommaParse 2014-08-28 20:34:05 -05:00
Zack Middleton
1d95ef210e SDL 2 scroll/caps/num lock keys send KEYUP event when key is released 2014-08-28 20:09:37 -05:00
Pan7
18e08125dd Add ColorIndexForNumber macro replacing '& 0x07'
Makes it easier to add more colors.
2014-08-28 20:09:37 -05:00
Zack Middleton
eeef7cbae7 Don't scale cinematic time by timescale twice
Reported by Ensiform.
2014-08-28 20:09:37 -05:00
Tim Angus
ab41267e9f Only run scan-build on one of the clang builds 2014-08-28 09:13:38 +01:00
Zack Middleton
f17f58705c Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c
numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop.
2014-08-27 20:47:45 -05:00
Zack Middleton
e5f54c584a Fix incorrect rgbGen const reading uninitialized memory
If ParseVector fails, color isn't fully set.
2014-08-27 20:35:16 -05:00
Zack Middleton
0853c85e19 Fix incorrect strncat usage in CL_ServerInfoPacket 2014-08-27 20:35:16 -05:00