doom3quest/Projects/Android/jni/d3es-multithread-master/neo/renderer
Simon 8d0cf340fc removed com_machinespec cvar
- all HMD specific configuration to be done through the quest_default config files
- made sure that some of the video cvars aren't declared as CVAR_ROM
2021-01-05 23:29:18 +00:00
..
glsl Small optimisation of the setting of the matrices for multiview 2020-10-09 21:33:55 +01:00
Cinematic.cpp Major Merge 2020-11-15 18:52:37 +00:00
Cinematic.h Initial Commit 2020-09-08 23:10:45 +01:00
draw_common.cpp Initial Commit 2020-09-08 23:10:45 +01:00
draw_gles3_multiview.cpp Major Merge 2020-11-15 18:52:37 +00:00
etc1_android.h Initial Commit 2020-09-08 23:10:45 +01:00
etc_android.cpp Initial Commit 2020-09-08 23:10:45 +01:00
framebuffer.cpp Major Merge 2020-11-15 18:52:37 +00:00
GuiModel.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
GuiModel.h Initial Commit 2020-09-08 23:10:45 +01:00
Image.h Major Merge 2020-11-15 18:52:37 +00:00
Image_files.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Image_init.cpp removed com_machinespec cvar 2021-01-05 23:29:18 +00:00
Image_load.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Image_process.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Image_program.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Interaction.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Interaction.h Initial Commit 2020-09-08 23:10:45 +01:00
Material.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Material.h Asset Fixes 2020-11-30 21:41:28 +01:00
MegaTexture.cpp Initial Commit 2020-09-08 23:10:45 +01:00
MegaTexture.h Initial Commit 2020-09-08 23:10:45 +01:00
Model.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Model.h Initial Commit 2020-09-08 23:10:45 +01:00
Model_ase.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Model_ase.h Initial Commit 2020-09-08 23:10:45 +01:00
Model_beam.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Model_liquid.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Model_local.h Major Merge 2020-11-15 18:52:37 +00:00
Model_lwo.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Model_lwo.h Initial Commit 2020-09-08 23:10:45 +01:00
Model_ma.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Model_ma.h Initial Commit 2020-09-08 23:10:45 +01:00
Model_md3.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Model_md3.h Initial Commit 2020-09-08 23:10:45 +01:00
Model_md5.cpp Major Merge 2020-11-15 18:52:37 +00:00
Model_prt.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Model_sprite.cpp Initial Commit 2020-09-08 23:10:45 +01:00
ModelDecal.cpp Initial Commit 2020-09-08 23:10:45 +01:00
ModelDecal.h Initial Commit 2020-09-08 23:10:45 +01:00
ModelManager.cpp Initial Commit 2020-09-08 23:10:45 +01:00
ModelManager.h Initial Commit 2020-09-08 23:10:45 +01:00
ModelOverlay.cpp Initial Commit 2020-09-08 23:10:45 +01:00
ModelOverlay.h Initial Commit 2020-09-08 23:10:45 +01:00
qgl.h Initial Commit 2020-09-08 23:10:45 +01:00
qgl_proc.h Initial Commit 2020-09-08 23:10:45 +01:00
RenderEntity.cpp Initial Commit 2020-09-08 23:10:45 +01:00
RenderSystem.cpp Fixed remote security camera rendering causing a crash 2020-12-16 23:03:00 +00:00
RenderSystem.h Major Merge 2020-11-15 18:52:37 +00:00
RenderSystem_init.cpp removed com_machinespec cvar 2021-01-05 23:29:18 +00:00
RenderWorld.cpp Major Merge 2020-11-15 18:52:37 +00:00
RenderWorld.h Couple of small things 2020-12-16 19:33:45 +00:00
RenderWorld_demo.cpp Initial Commit 2020-09-08 23:10:45 +01:00
RenderWorld_load.cpp Initial Commit 2020-09-08 23:10:45 +01:00
RenderWorld_local.h Major Merge 2020-11-15 18:52:37 +00:00
RenderWorld_portals.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
simplex.h Initial Commit 2020-09-08 23:10:45 +01:00
tr_backend.cpp HUD and PDA now working 2020-10-08 23:01:13 +01:00
tr_deform.cpp Initial Commit 2020-09-08 23:10:45 +01:00
tr_font.cpp Initial Commit 2020-09-08 23:10:45 +01:00
tr_guisurf.cpp Initial Commit 2020-09-08 23:10:45 +01:00
tr_light.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
tr_lightrun.cpp Initial Commit 2020-09-08 23:10:45 +01:00
tr_local.h Fixed remote security camera rendering causing a crash 2020-12-16 23:03:00 +00:00
tr_main.cpp Couple of small things 2020-12-16 19:33:45 +00:00
tr_orderIndexes.cpp Initial Commit 2020-09-08 23:10:45 +01:00
tr_polytope.cpp Initial Commit 2020-09-08 23:10:45 +01:00
tr_render.cpp Initial Commit 2020-09-08 23:10:45 +01:00
tr_rendertools.cpp Initial Commit 2020-09-08 23:10:45 +01:00
tr_shadowbounds.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
tr_stencilshadow.cpp Initial Commit 2020-09-08 23:10:45 +01:00
tr_subview.cpp Fixed remote security camera rendering causing a crash 2020-12-16 23:03:00 +00:00
tr_trace.cpp Initial Commit 2020-09-08 23:10:45 +01:00
tr_trisurf.cpp Major Merge 2020-11-15 18:52:37 +00:00
tr_turboshadow.cpp Initial Commit 2020-09-08 23:10:45 +01:00
VertexCache.cpp Initial Commit 2020-09-08 23:10:45 +01:00
VertexCache.h Initial Commit 2020-09-08 23:10:45 +01:00