Fixed PDA

This commit is contained in:
Grant Bagwell 2020-12-28 22:36:27 +01:00
parent a11f605457
commit 2d8e321f13

View file

@ -2582,7 +2582,8 @@ void idWeapon::PresentWeapon( bool showViewModel, int hand ) {
weapon_t currentWeapon = WEAPON_NONE; weapon_t currentWeapon = WEAPON_NONE;
currentWeapon = IdentifyWeapon(); currentWeapon = IdentifyWeapon();
if ( isPlayerFlashlight || hand != vr_weaponHand.GetInteger()) //if ( isPlayerFlashlight || hand != vr_weaponHand.GetInteger())
if (isPlayerFlashlight)
{ {
viewWeaponOrigin = playerViewOrigin; viewWeaponOrigin = playerViewOrigin;
viewWeaponAxis = playerViewAxis; viewWeaponAxis = playerViewAxis;