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CheckClosedSectors.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
CheckLineReferences.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
CheckMapSize.cs
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Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
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2023-01-04 22:59:30 +01:00 |
CheckMissingFlats.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
CheckMissingTextures.cs
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Change default settings in Map Analysis mode, add texture name wildcards to the reference manual, update the installer.
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2021-02-27 02:21:33 +01:00 |
CheckObsoleteThings.cs
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
CheckOverlappingLines.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
CheckOverlappingVertices.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
CheckPolyobjects.cs
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
CheckShortLinedefs.cs
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Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
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2023-01-04 22:59:30 +01:00 |
CheckStrayVertices.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
CheckStuckThings.cs
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
CheckTextureAlignment.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
CheckUnknownActions.cs
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Added, Map Analysis mode: added "Check unknown actions and effects" check.
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2023-01-04 22:37:25 +01:00 |
CheckUnknownFlats.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
CheckUnknownTextures.cs
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Change default settings in Map Analysis mode, add texture name wildcards to the reference manual, update the installer.
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2021-02-27 02:21:33 +01:00 |
CheckUnknownThings.cs
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
CheckUnusedTextures.cs
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Change default settings in Map Analysis mode, add texture name wildcards to the reference manual, update the installer.
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2021-02-27 02:21:33 +01:00 |
CheckUnusedThings.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ErrorChecker.cs
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Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
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2023-01-04 22:59:30 +01:00 |
ErrorCheckerAttribute.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ErrorResult.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ResultInvalidPolyobjectLines.cs
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Added, Map Analysis mode: added "Check Polyobjects" checker.
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2023-01-04 13:04:52 +01:00 |
ResultInvalidPolyobjectThings.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2023-01-04 16:35:40 +01:00 |
ResultLineMissingFront.cs
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Fixed, Map Analysis mode, DB2 bug: "Flip Linedef" fix for "Check line references" check was applied incorrectly.
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2023-01-04 14:26:33 +01:00 |
ResultLineMissingSides.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ResultLineNotDoubleSided.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ResultLineNotSingleSided.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ResultLineOverlapping.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ResultMapTooBig.cs
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Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
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2023-01-04 22:59:30 +01:00 |
ResultMissingFlat.cs
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Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
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2023-01-04 22:36:23 +01:00 |
ResultMissingTexture.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ResultNoErrors.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ResultObsoleteThing.cs
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
ResultSectorInvalid.cs
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Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled).
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2023-01-04 22:05:52 +01:00 |
ResultSectorUnclosed.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ResultShortLinedef.cs
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Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
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2023-01-05 00:34:35 +01:00 |
ResultStrayVertex.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ResultStuckThingInLine.cs
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
ResultStuckThingInThing.cs
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
ResultTexturesMisaligned.cs
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GZDB merging - part 1
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2022-11-25 17:14:35 +00:00 |
ResultThingOutside.cs
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
ResultUnknownFlat.cs
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Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
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2023-01-04 22:36:23 +01:00 |
ResultUnknownLinedefAction.cs
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Added, Map Analysis mode: added "Check unknown actions and effects" check.
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2023-01-04 22:37:25 +01:00 |
ResultUnknownSectorEffect.cs
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Added, Map Analysis mode: added "Check unknown actions and effects" check.
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2023-01-04 22:37:25 +01:00 |
ResultUnknownTexture.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ResultUnknownThing.cs
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
ResultUnknownThingAction.cs
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Added, Map Analysis mode: added "Check unknown actions and effects" check.
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2023-01-04 22:37:25 +01:00 |
ResultUnusedTexture.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ResultUnusedThing.cs
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
ResultVertexOverlappingLine.cs
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Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
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2023-01-04 23:07:04 +01:00 |
ResultVertexOverlappingVertex.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |