ZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultObsoleteThing.cs
2023-04-26 17:17:28 +02:00

78 lines
2 KiB
C#

#region ================== Namespaces
using System;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultObsoleteThing : ErrorResult
{
#region ================== Variables
private readonly Thing thing;
#endregion
#region ================== Properties
public override int Buttons { get { return 1; } }
public override string Button1Text { get { return "Delete Thing"; } }
#endregion
#region ================== Constructor / Destructor
public ResultObsoleteThing(Thing t, string message)
{
// Initialize
this.thing = t;
this.viewobjects.Add(t);
this.hidden = t.IgnoredErrorChecks.Contains(this.GetType());
if(string.IsNullOrEmpty(message))
this.description = "This thing is marked as obsolete in DECORATE. You should probably replace or delete it.";
else
this.description = "This thing is marked as obsolete in DECORATE: " + message;
}
#endregion
#region ================== Methods
// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide(bool hide)
{
hidden = hide;
Type t = this.GetType();
if(hide) thing.IgnoredErrorChecks.Add(t);
else if(thing.IgnoredErrorChecks.Contains(t)) thing.IgnoredErrorChecks.Remove(t);
}
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Thing " + thing.Index + " (" + General.Map.Data.GetThingInfo(thing.Type).Title + ") at " + thing.Position.x + ", " + thing.Position.y + " is obsolete.";
}
// Rendering
public override void RenderOverlaySelection(IRenderer2D renderer)
{
renderer.RenderThing(thing, General.Colors.Selection, General.Settings.ActiveThingsAlpha);
}
// This removes the thing
public override bool Button1Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete thing");
thing.Dispose();
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
return true;
}
#endregion
}
}