ZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultUnknownSectorEffect.cs

84 lines
2.2 KiB
C#

#region ================== Namespaces
using System;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultUnknownSectorEffect : ErrorResult
{
#region ================== Variables
private readonly Sector sector;
#endregion
#region ================== Properties
public override int Buttons { get { return 2; } }
public override string Button1Text { get { return "Remove Effect"; } }
public override string Button2Text { get { return "Browse Effect..."; } } //mxd
#endregion
#region ================== Constructor
// Constructor
public ResultUnknownSectorEffect(Sector s)
{
// Initialize
sector = s;
viewobjects.Add(s);
hidden = s.IgnoredErrorChecks.Contains(this.GetType()); //mxd
description = "This sector uses unknown effect. This can potentially cause gameplay issues.";
}
#endregion
#region ================== Methods
// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide(bool hide)
{
hidden = hide;
Type t = this.GetType();
if(hide) sector.IgnoredErrorChecks.Add(t);
else if(sector.IgnoredErrorChecks.Contains(t)) sector.IgnoredErrorChecks.Remove(t);
}
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Sector " + sector.Index + " uses unknown effect " + sector.Effect;
}
// Rendering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotSector(sector, General.Colors.Selection);
}
// Fix by removing effect
public override bool Button1Click(bool batchmode)
{
if(!batchmode) General.Map.UndoRedo.CreateUndo("Unknown sector effect removal");
sector.Effect = 0;
General.Map.Map.Update();
return true;
}
// Fix by picking effect
public override bool Button2Click(bool batchmode)
{
if(!batchmode) General.Map.UndoRedo.CreateUndo("Unknown sector effect correction");
sector.Effect = General.Interface.BrowseSectorEffect(BuilderPlug.Me.ErrorCheckForm, sector.Effect);
General.Map.Map.Update();
return true;
}
#endregion
}
}