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84 lines
2.2 KiB
C#
84 lines
2.2 KiB
C#
#region ================== Namespaces
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using System;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultUnknownSectorEffect : ErrorResult
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{
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#region ================== Variables
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private readonly Sector sector;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 2; } }
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public override string Button1Text { get { return "Remove Effect"; } }
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public override string Button2Text { get { return "Browse Effect..."; } } //mxd
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#endregion
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#region ================== Constructor
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// Constructor
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public ResultUnknownSectorEffect(Sector s)
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{
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// Initialize
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sector = s;
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viewobjects.Add(s);
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hidden = s.IgnoredErrorChecks.Contains(this.GetType()); //mxd
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description = "This sector uses unknown effect. This can potentially cause gameplay issues.";
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}
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#endregion
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#region ================== Methods
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// This sets if this result is displayed in ErrorCheckForm (mxd)
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internal override void Hide(bool hide)
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{
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hidden = hide;
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Type t = this.GetType();
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if(hide) sector.IgnoredErrorChecks.Add(t);
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else if(sector.IgnoredErrorChecks.Contains(t)) sector.IgnoredErrorChecks.Remove(t);
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}
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return "Sector " + sector.Index + " uses unknown effect " + sector.Effect;
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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renderer.PlotSector(sector, General.Colors.Selection);
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}
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// Fix by removing effect
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public override bool Button1Click(bool batchmode)
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{
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if(!batchmode) General.Map.UndoRedo.CreateUndo("Unknown sector effect removal");
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sector.Effect = 0;
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General.Map.Map.Update();
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return true;
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}
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// Fix by picking effect
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public override bool Button2Click(bool batchmode)
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{
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if(!batchmode) General.Map.UndoRedo.CreateUndo("Unknown sector effect correction");
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sector.Effect = General.Interface.BrowseSectorEffect(BuilderPlug.Me.ErrorCheckForm, sector.Effect);
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General.Map.Map.Update();
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return true;
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}
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#endregion
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}
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}
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