ZoneBuilder/Source/Core
2024-02-10 00:38:21 +01:00
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Actions Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2023-01-05 00:15:28 +01:00
Compilers Added, Tag Explorer plugin, UDMF: added multiple tags support. 2023-01-04 13:15:34 +01:00
Config Revert "Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type" 2023-05-30 16:48:14 +02:00
Controls Remove some unused namespaces 2023-05-09 01:55:58 +02:00
Data Move GZBuilder/GZDoom 2023-05-09 00:46:39 +02:00
Editing Correct some player height checks for SRB2 2023-05-08 13:35:44 +02:00
General Revert "Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway." 2023-05-30 16:49:57 +02:00
Geometry Remove some unused namespaces 2023-05-09 01:55:58 +02:00
GZBuilder Remove some unused namespaces 2023-05-09 01:55:58 +02:00
IO Revert "Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway." 2023-05-30 16:49:57 +02:00
Map Improve FOF alpha/blendmode handling 2024-02-10 00:38:06 +01:00
Plugins Remove some unused namespaces 2023-05-09 01:55:58 +02:00
Properties Update version number to 3.2 2024-02-10 00:38:21 +01:00
Rendering Clean up SRB2 effect rendering code a bit 2023-05-14 13:51:38 +02:00
Resources Disable SRB2-related preview buttons in Visual Mode, reword some actions 2023-05-01 23:05:49 +02:00
SRB2 SOC/Lua parser tweaks: 2024-02-10 00:11:01 +01:00
Types Rename SRB2Type back to Type 2023-04-26 17:17:28 +02:00
VisualModes Correct some player height checks for SRB2 2023-05-08 13:35:44 +02:00
Windows Revert "Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read." 2023-05-30 16:49:08 +02:00
ZDoom Move GZBuilder/GZDoom 2023-05-09 00:46:39 +02:00
app.manifest Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0). 2023-01-06 14:29:03 +01:00
Builder.csproj Move GZBuilder/GZDoom 2023-05-09 00:46:39 +02:00
Builder.sln Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ZB.ico Tweak ZB logo 2023-04-27 18:26:07 +02:00