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AllTexturesSet.cs
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Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time.
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2023-01-06 11:53:11 +01:00 |
ArgumentInfo.cs
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Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
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2023-01-04 17:09:21 +01:00 |
CompilerInfo.cs
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GZDB merging - part 1
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2022-11-25 17:14:35 +00:00 |
ConfigurationInfo.cs
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Merged in GZDB r2493.
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2016-04-07 15:29:47 +02:00 |
DefinedTextureSet.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EnumItem.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EnumList.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
FlagTranslation.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
GameConfiguration.cs
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Fixed, Find & Replace mode: fixed a bug when "Find Sector Effect" search mode returned all map sectors when the effect to find was not generalized.
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2023-04-05 01:13:31 +02:00 |
GeneralizedBit.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
GeneralizedCategory.cs
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2023-01-04 14:11:51 +01:00 |
GeneralizedOption.cs
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Disable sector increment warning
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2023-01-09 16:30:21 +01:00 |
IFilledTextureSet.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
INumberedTitle.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
LinedefActionCategory.cs
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Allow linedef flags text to be changed per type (config isn't updated yet)
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2016-01-14 20:31:27 +01:00 |
LinedefActionInfo.cs
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Add toggle for displaying invisible SRB2 FOFs
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2022-12-06 00:20:42 +01:00 |
LinedefActivateInfo.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
MapLumpInfo.cs
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Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
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2023-05-09 02:10:10 +02:00 |
MatchingTextureSet.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ModelAndLightRenderModes.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
NodebuilderInfo.cs
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GZDB merging - part 1
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2022-11-25 17:14:35 +00:00 |
PasteOptions.cs
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Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
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2023-01-04 23:07:04 +01:00 |
ProgramConfiguration.cs
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Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
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2023-05-08 13:27:53 +02:00 |
ResourceTextureSet.cs
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Remove some unused namespaces
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2023-05-09 01:55:58 +02:00 |
ScriptConfiguration.cs
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Fixed, Script Editor: in some cases "[EP]" (Entry Position) markers were processed incorrectly when inserting a snippet.
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2023-01-04 13:39:13 +01:00 |
ScriptDocumentSettings.cs
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Merged in GZDB r2497.
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2016-04-07 19:31:06 +02:00 |
ScriptLumpInfo.cs
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Added support for Lua and SOC scripts to script editor (including syntax highlighting for Lua)
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2016-03-03 01:25:27 +01:00 |
SectorEffectData.cs
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Added, Automap mode: added "Show hidden lines" top menu button.
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2023-04-05 01:12:02 +02:00 |
SectorEffectInfo.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SkillInfo.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
TagType.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
TextureSet.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ThingCategory.cs
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Add angle arrow setting for individual thing definitions
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2022-12-19 20:55:10 +01:00 |
ThingsFlagsCompare.cs
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GZDB merging - part 1
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2022-11-25 17:14:35 +00:00 |
ThingTypeInfo.cs
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* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
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2023-04-27 03:52:11 +02:00 |
UniversalFieldInfo.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |