ZoneBuilder/Source/Plugins/BuilderModes/VisualModes
MaxED 47aeedc6e0 Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
Updated model pitch handling to match current GZDoom implementation.
Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
Internal: changed output of all InterpolationTools methods from int to float.
Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
2023-01-04 23:43:14 +01:00
..
BaseVisualGeometrySector.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2023-01-04 18:59:10 +01:00
BaseVisualGeometrySidedef.cs Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2023-01-04 23:43:14 +01:00
BaseVisualMode.cs Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef. 2023-01-04 22:39:41 +01:00
BaseVisualSector.cs Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on. 2023-01-04 21:48:37 +01:00
BaseVisualThing.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2023-01-04 18:59:10 +01:00
BaseVisualVertex.cs Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2023-01-04 13:30:21 +01:00
Effect3DFloor.cs Add support for most new blendmodes. 2021-06-17 11:05:08 +02:00
EffectBrightnessLevel.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectCopySlope.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
EffectGlowingFlat.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2023-01-04 18:59:10 +01:00
EffectLineSlope.cs Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef. 2023-01-04 22:39:41 +01:00
EffectPlaneCopySlope.cs Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef. 2023-01-04 22:39:41 +01:00
EffectSRB2ThingVertexSlope.cs Fix typo in vertex slope handling 2022-12-30 20:55:41 +01:00
EffectThingLineSlope.cs Fixed, Visual mode: rendering effects of "Slope floor/ceiling to here" things (9500/9501) should not be applied when their arg0 is 0. 2023-01-04 22:11:18 +01:00
EffectThingSlope.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
EffectThingVertexSlope.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectTransferCeilingBrightness.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectTransferFloorBrightness.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectUDMFVertexOffset.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
IVisualEventReceiver.cs Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. 2023-01-04 22:31:34 +01:00
NullVisualEventReceiver.cs Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. 2023-01-04 22:31:34 +01:00
SectorData.cs Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef. 2023-01-04 22:39:41 +01:00
SectorEffect.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SectorLevel.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SectorLevelComparer.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SectorLevelType.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
TexturePlane.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ThingData.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VertexData.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualActionResult.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualCeiling.cs Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2023-01-04 23:07:04 +01:00
VisualFloor.cs Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2023-01-04 23:07:04 +01:00
VisualFogBoundary.cs Merged in GZDB r2483. 2016-01-25 16:50:03 +01:00
VisualLower.cs GZDB merging - part 1 2022-11-25 17:14:35 +00:00
VisualMiddle3D.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2023-01-04 18:59:10 +01:00
VisualMiddleBack.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2023-01-04 18:59:10 +01:00
VisualMiddleDouble.cs Fix regression in repeating midtexture handling. 2021-03-14 00:16:36 +01:00
VisualMiddleSingle.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2023-01-04 18:59:10 +01:00
VisualSidedefParts.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualUpper.cs GZDB merging - part 1 2022-11-25 17:14:35 +00:00
WallPolygon.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00