ZoneBuilder/Source/Core/Map
2016-01-12 00:26:00 +01:00
..
BlockEntry.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
BlockMap.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
BSP.cs SRB2 can have more than 32678 segs 2016-01-11 23:10:35 +01:00
GroupInfo.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Linedef.cs Render translucent walls in Visual Mode 2016-01-04 20:26:34 +01:00
MapElement.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
MapElementCollection.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
MapOptions.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
MapSet.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Node.cs Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
Sector.cs Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things 2015-12-31 16:46:40 +01:00
Seg.cs Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
SelectableElement.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SelectionType.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Sidedef.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SidedefPart.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SplitLineBehavior.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Subsector.cs Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
Thing.cs Added capability for rendering the NiGHTS path 2016-01-12 00:26:00 +01:00
UniFields.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
UniValue.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Vertex.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00