ZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks
MaxED 18517b2257 Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
Changed, Map Analysis mode: the view is now much more zoomed after clocking on a "Check very short linedefs" error check result.
Removed single testing engine launchable by the editor at once limitation (it worked properly only when using Test map actions anyway).
Fixed: re-did the fix for invalid geometry created when drawing very large grids from R2653, because it caused other issues.
2023-01-05 00:34:35 +01:00
..
CheckClosedSectors.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
CheckLineReferences.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
CheckMapSize.cs Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check. 2023-01-04 22:59:30 +01:00
CheckMissingFlats.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
CheckMissingTextures.cs Change default settings in Map Analysis mode, add texture name wildcards to the reference manual, update the installer. 2021-02-27 02:21:33 +01:00
CheckObsoleteThings.cs Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check. 2023-01-04 22:59:30 +01:00
CheckOverlappingLines.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
CheckOverlappingVertices.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
CheckPolyobjects.cs Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check. 2023-01-04 22:59:30 +01:00
CheckShortLinedefs.cs Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check. 2023-01-04 22:59:30 +01:00
CheckStrayVertices.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
CheckStuckThings.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
CheckTextureAlignment.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
CheckUnknownActions.cs Added, Map Analysis mode: added "Check unknown actions and effects" check. 2023-01-04 22:37:25 +01:00
CheckUnknownFlats.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
CheckUnknownTextures.cs Change default settings in Map Analysis mode, add texture name wildcards to the reference manual, update the installer. 2021-02-27 02:21:33 +01:00
CheckUnknownThings.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
CheckUnusedTextures.cs Change default settings in Map Analysis mode, add texture name wildcards to the reference manual, update the installer. 2021-02-27 02:21:33 +01:00
CheckUnusedThings.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ErrorChecker.cs Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check. 2023-01-04 22:59:30 +01:00
ErrorCheckerAttribute.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ErrorResult.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ResultInvalidPolyobjectLines.cs Added, Map Analysis mode: added "Check Polyobjects" checker. 2023-01-04 13:04:52 +01:00
ResultInvalidPolyobjectThings.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2023-01-04 16:35:40 +01:00
ResultLineMissingFront.cs Fixed, Map Analysis mode, DB2 bug: "Flip Linedef" fix for "Check line references" check was applied incorrectly. 2023-01-04 14:26:33 +01:00
ResultLineMissingSides.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ResultLineNotDoubleSided.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ResultLineNotSingleSided.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ResultLineOverlapping.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ResultMapTooBig.cs Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check. 2023-01-04 22:59:30 +01:00
ResultMissingFlat.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2023-01-04 22:36:23 +01:00
ResultMissingTexture.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ResultNoErrors.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ResultObsoleteThing.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2023-01-04 16:35:40 +01:00
ResultSectorInvalid.cs Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled). 2023-01-04 22:05:52 +01:00
ResultSectorUnclosed.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ResultShortLinedef.cs Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. 2023-01-05 00:34:35 +01:00
ResultStrayVertex.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ResultStuckThingInLine.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2023-01-04 16:35:40 +01:00
ResultStuckThingInThing.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2023-01-04 16:35:40 +01:00
ResultTexturesMisaligned.cs GZDB merging - part 1 2022-11-25 17:14:35 +00:00
ResultThingOutside.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2023-01-04 16:35:40 +01:00
ResultUnknownFlat.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2023-01-04 22:36:23 +01:00
ResultUnknownLinedefAction.cs Added, Map Analysis mode: added "Check unknown actions and effects" check. 2023-01-04 22:37:25 +01:00
ResultUnknownSectorEffect.cs Added, Map Analysis mode: added "Check unknown actions and effects" check. 2023-01-04 22:37:25 +01:00
ResultUnknownTexture.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ResultUnknownThing.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2023-01-04 16:35:40 +01:00
ResultUnknownThingAction.cs Added, Map Analysis mode: added "Check unknown actions and effects" check. 2023-01-04 22:37:25 +01:00
ResultUnusedTexture.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ResultUnusedThing.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2023-01-04 16:35:40 +01:00
ResultVertexOverlappingLine.cs Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2023-01-04 23:07:04 +01:00
ResultVertexOverlappingVertex.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00