ZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultStuckThingInThing.cs
MaxED 803a37f4a4 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2023-01-04 16:35:40 +01:00

113 lines
3.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultStuckThingInThing : ErrorResult
{
#region ================== Variables
private readonly Thing thing1;
private readonly Thing thing2; //mxd
#endregion
#region ================== Properties
public override int Buttons { get { return 2; } }
public override string Button1Text { get { return "Delete 1-st Thing"; } }
public override string Button2Text { get { return "Delete 2-nd Thing"; } } //mxd
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultStuckThingInThing(Thing t1, Thing t2)
{
// Initialize
this.thing1 = t1;
this.thing2 = t2; //mxd
this.viewobjects.Add(t1);
hidden = (t1.IgnoredErrorChecks.Contains(this.GetType()) && t2.IgnoredErrorChecks.Contains(this.GetType())); //mxd
this.description = "This thing is stuck in another thing. Both will likely not be able to move around.";
}
#endregion
#region ================== Methods
// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide(bool hide)
{
hidden = hide;
Type t = this.GetType();
if(hide)
{
thing1.IgnoredErrorChecks.Add(t);
thing2.IgnoredErrorChecks.Add(t);
}
else
{
if(thing1.IgnoredErrorChecks.Contains(t)) thing1.IgnoredErrorChecks.Remove(t);
if(thing2.IgnoredErrorChecks.Contains(t)) thing2.IgnoredErrorChecks.Remove(t);
}
}
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Thing " + thing1.Index + " (" + General.Map.Data.GetThingInfo(thing1.SRB2Type).Title + ") is stuck in thing " + thing2.Index + " (" + General.Map.Data.GetThingInfo(thing2.SRB2Type).Title + ") at " + thing1.Position.x + ", " + thing1.Position.y;
}
// Rendering
public override void RenderOverlaySelection(IRenderer2D renderer)
{
renderer.RenderThing(thing1, General.Colors.Selection, General.Settings.ActiveThingsAlpha);
renderer.RenderThing(thing2, General.Colors.Selection, General.Settings.ActiveThingsAlpha);
}
// This removes the first thing
public override bool Button1Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete thing");
thing1.Dispose();
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
return true;
}
// This removes the thing
public override bool Button2Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete thing");
thing2.Dispose();
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
return true;
}
#endregion
}
}