Commit graph

15 commits

Author SHA1 Message Date
MascaraSnake
04abc827f7 Merged in GZDB r2465. 2016-01-23 01:30:20 +01:00
MascaraSnake
89b6b878e8 Changed the way slopes are set up in the config 2016-01-15 15:21:53 +01:00
MascaraSnake
cbb210e1ae Slope types are now handled via the config 2016-01-15 00:47:32 +01:00
MascaraSnake
ed3b687284 Display linedef angles like in SRB2 (0° means the linedef goes from west to east) 2016-01-10 18:18:25 +01:00
MascaraSnake
6c739c1a07 Fixed flat rotation (0° is east in SRB2) 2016-01-10 17:25:09 +01:00
MascaraSnake
4f6f748b31 Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
MascaraSnake
27626192fa Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor 2016-01-05 16:24:36 +01:00
MascaraSnake
760dff9df0 Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed. 2016-01-04 12:55:41 +01:00
MascaraSnake
f69597c6d1 Added colormap rendering to Visual Mode (alpha value is ignored for now) 2016-01-04 00:01:07 +01:00
MascaraSnake
99cb93b0ae Made texture autoalignment work with SRB2's 3D floors 2016-01-03 16:32:53 +01:00
MascaraSnake
bbfb569d0f Vertex slopes are now rendered in Visual Mode. 2016-01-02 14:21:15 +01:00
MascaraSnake
e398e05358 Made Visual Mode's "Toggle Slope" feature work for SRB2. 2016-01-01 22:53:25 +01:00
MascaraSnake
12b80073b9 Changed Visual Mode icon and disabled SoundPropagationMode, SoundEnvironmentMode by default. 2016-01-01 14:05:11 +01:00
MascaraSnake
29f05db92d Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things 2015-12-31 16:46:40 +01:00
MascaraSnake
e971586805 Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00