MaxED
6c8a59815f
Added: angle selector button used in arguments custom fields controls now shows angle value.
...
Fixed a crash when trying to store a custom field with "Byte Angle" type.
Fixed: in some cases custom field types stored in the map's .dbs file were not applied when loading a map.
2023-01-04 22:48:17 +01:00
MaxED
75f0f91a88
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
spherallic
2a2780dc4f
more fixes
2023-01-04 13:43:08 +01:00
MaxED
a82102a611
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
...
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2023-01-04 13:30:21 +01:00
sphere
095aa9bb68
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
sphere
9745e802dc
Merge branch 'blentran-support' into 'master'
...
Blentran support
See merge request STJr/ZoneBuilder!6
2022-01-11 22:17:10 +00:00
sphere
e1ee0bd138
Reverse subtractive and reverse subtractive.
2021-11-19 18:56:55 +01:00
sphere
0ac4ee5f0c
Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
2021-10-21 12:21:27 +02:00
sphere
f4a771553b
Add support for most new blendmodes.
2021-06-17 11:05:08 +02:00
sphere
16880b3527
Display (zoom tube) waypoint sequences in classic (2D) modes, like NiGHTS paths, and move their display settings to the Appearance tab.
2021-02-21 20:39:42 +01:00
MascaraSnake
9aba68db7b
Reject ZWADs with an error message.
2017-07-11 21:06:04 +02:00
MascaraSnake
f03de4a27a
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
MascaraSnake
0c1ab582a7
Added support for SRB2's Thing type "parameter" property.
2016-02-29 11:41:17 +01:00
MascaraSnake
5ca6994d12
Merged in GZDB r2473.
2016-01-23 03:43:45 +01:00
MascaraSnake
9abe49ebb2
Merged in GZDB r2471.
2016-01-23 03:38:26 +01:00
MascaraSnake
057a5b16c3
3D floor types are now handled via the config, including changes when certain linedef flags are set
2016-01-15 14:40:36 +01:00
MascaraSnake
cbb210e1ae
Slope types are now handled via the config
2016-01-15 00:47:32 +01:00
MascaraSnake
16d8bb39c6
Centered hitboxes are now handled via the config
2016-01-14 23:44:00 +01:00
MascaraSnake
e29f7af427
Unflippable Thing types and Thing types where the Z position is ignored are now handled via the config
2016-01-14 23:33:17 +01:00
MascaraSnake
23f7be610a
Things that float when the Ambush flag is checked are now handled via the config
2016-01-14 23:13:34 +01:00
MascaraSnake
841f4087b6
Special Z position handling for NiGHTS path items and hoops
2016-01-13 22:28:16 +01:00
MascaraSnake
1e10c8b129
Render Things whose Z position indicates the position of the center rather than the bottom accordingly
2016-01-13 21:39:26 +01:00
MascaraSnake
ed44947404
Things that float when given the Ambush flag are now displayed as such in Visual Mode
2016-01-13 20:17:19 +01:00
MascaraSnake
36ec727743
Added functionality for rendering only sides/planes of a 3D floor
2016-01-13 19:27:21 +01:00
MascaraSnake
f54af8087f
Added exceptions for Thing types on which the Object Flip flag has no effect
2016-01-13 17:42:53 +01:00
MascaraSnake
ef6f15d919
Now that Thing.GetFlagsValue() exists, might as well use it
2016-01-12 22:48:14 +01:00
MascaraSnake
c7aa31db7c
Don't capitalize lowercase lump names when saving a map
2016-01-12 14:45:22 +01:00
MascaraSnake
4611851122
Added capability for rendering the NiGHTS path
2016-01-12 00:26:00 +01:00
MascaraSnake
a3f2f131a1
Render translucent walls in Visual Mode
2016-01-04 20:26:34 +01:00
MascaraSnake
4abdf3a65b
Render the insides of fog blocks
2016-01-04 15:34:14 +01:00
MascaraSnake
760dff9df0
Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
2016-01-04 12:55:41 +01:00
MascaraSnake
f69597c6d1
Added colormap rendering to Visual Mode (alpha value is ignored for now)
2016-01-04 00:01:07 +01:00
MascaraSnake
bbfb569d0f
Vertex slopes are now rendered in Visual Mode.
2016-01-02 14:21:15 +01:00
MascaraSnake
b619c85ec3
Added comments related to 3D floor and slope handling, so I don't have to look this stuff up every time I read the code
2016-01-01 11:41:42 +01:00
MascaraSnake
29f05db92d
Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
2015-12-31 16:46:40 +01:00
MascaraSnake
e971586805
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00