MascaraSnake
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f03de4a27a
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Merged in GZDB r2493.
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2016-04-07 15:29:47 +02:00 |
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MascaraSnake
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0c1ab582a7
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Added support for SRB2's Thing type "parameter" property.
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2016-02-29 11:41:17 +01:00 |
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MascaraSnake
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5ca6994d12
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Merged in GZDB r2473.
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2016-01-23 03:43:45 +01:00 |
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MascaraSnake
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9abe49ebb2
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Merged in GZDB r2471.
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2016-01-23 03:38:26 +01:00 |
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MascaraSnake
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057a5b16c3
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3D floor types are now handled via the config, including changes when certain linedef flags are set
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2016-01-15 14:40:36 +01:00 |
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MascaraSnake
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cbb210e1ae
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Slope types are now handled via the config
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2016-01-15 00:47:32 +01:00 |
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MascaraSnake
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16d8bb39c6
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Centered hitboxes are now handled via the config
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2016-01-14 23:44:00 +01:00 |
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MascaraSnake
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e29f7af427
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Unflippable Thing types and Thing types where the Z position is ignored are now handled via the config
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2016-01-14 23:33:17 +01:00 |
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MascaraSnake
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23f7be610a
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Things that float when the Ambush flag is checked are now handled via the config
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2016-01-14 23:13:34 +01:00 |
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MascaraSnake
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841f4087b6
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Special Z position handling for NiGHTS path items and hoops
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2016-01-13 22:28:16 +01:00 |
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MascaraSnake
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1e10c8b129
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Render Things whose Z position indicates the position of the center rather than the bottom accordingly
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2016-01-13 21:39:26 +01:00 |
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MascaraSnake
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ed44947404
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Things that float when given the Ambush flag are now displayed as such in Visual Mode
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2016-01-13 20:17:19 +01:00 |
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MascaraSnake
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36ec727743
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Added functionality for rendering only sides/planes of a 3D floor
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2016-01-13 19:27:21 +01:00 |
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MascaraSnake
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f54af8087f
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Added exceptions for Thing types on which the Object Flip flag has no effect
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2016-01-13 17:42:53 +01:00 |
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MascaraSnake
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ef6f15d919
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Now that Thing.GetFlagsValue() exists, might as well use it
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2016-01-12 22:48:14 +01:00 |
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MascaraSnake
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c7aa31db7c
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Don't capitalize lowercase lump names when saving a map
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2016-01-12 14:45:22 +01:00 |
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MascaraSnake
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4611851122
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Added capability for rendering the NiGHTS path
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2016-01-12 00:26:00 +01:00 |
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MascaraSnake
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a3f2f131a1
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Render translucent walls in Visual Mode
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2016-01-04 20:26:34 +01:00 |
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MascaraSnake
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4abdf3a65b
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Render the insides of fog blocks
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2016-01-04 15:34:14 +01:00 |
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MascaraSnake
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760dff9df0
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Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
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2016-01-04 12:55:41 +01:00 |
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MascaraSnake
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f69597c6d1
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Added colormap rendering to Visual Mode (alpha value is ignored for now)
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2016-01-04 00:01:07 +01:00 |
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MascaraSnake
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bbfb569d0f
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Vertex slopes are now rendered in Visual Mode.
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2016-01-02 14:21:15 +01:00 |
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MascaraSnake
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b619c85ec3
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Added comments related to 3D floor and slope handling, so I don't have to look this stuff up every time I read the code
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2016-01-01 11:41:42 +01:00 |
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MascaraSnake
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29f05db92d
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Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
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2015-12-31 16:46:40 +01:00 |
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MascaraSnake
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e971586805
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
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