MascaraSnake
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6c739c1a07
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Fixed flat rotation (0° is east in SRB2)
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2016-01-10 17:25:09 +01:00 |
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MascaraSnake
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4f6f748b31
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
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MascaraSnake
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27626192fa
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Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor
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2016-01-05 16:24:36 +01:00 |
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MascaraSnake
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760dff9df0
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Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
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2016-01-04 12:55:41 +01:00 |
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MascaraSnake
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f69597c6d1
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Added colormap rendering to Visual Mode (alpha value is ignored for now)
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2016-01-04 00:01:07 +01:00 |
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MascaraSnake
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99cb93b0ae
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Made texture autoalignment work with SRB2's 3D floors
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2016-01-03 16:32:53 +01:00 |
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MascaraSnake
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bbfb569d0f
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Vertex slopes are now rendered in Visual Mode.
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2016-01-02 14:21:15 +01:00 |
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MascaraSnake
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e398e05358
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Made Visual Mode's "Toggle Slope" feature work for SRB2.
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2016-01-01 22:53:25 +01:00 |
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MascaraSnake
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12b80073b9
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Changed Visual Mode icon and disabled SoundPropagationMode, SoundEnvironmentMode by default.
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2016-01-01 14:05:11 +01:00 |
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MascaraSnake
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29f05db92d
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Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
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2015-12-31 16:46:40 +01:00 |
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MascaraSnake
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e971586805
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
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