biwa
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4f4a0bdf58
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- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
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2023-05-08 13:24:14 +02:00 |
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biwa
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f59fbed358
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Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
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2023-05-08 13:21:15 +02:00 |
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biwa
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54fe5ae165
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Fixed a bug that could cause a crash when going over the maximum linedef limit
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2023-05-08 13:06:38 +02:00 |
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biwa
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b7d92fb704
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Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556
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2023-05-08 13:05:11 +02:00 |
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biwa
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4b0dce43ed
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Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode)
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2023-05-08 12:46:17 +02:00 |
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biwa
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7d180e5cae
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Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
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2023-05-08 12:34:41 +02:00 |
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spherallic
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bf7cc42166
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Get SplitLinesByVertices up-to-date
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2023-05-08 12:30:32 +02:00 |
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spherallic
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2f407b585c
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Unfreeze arrays when stitching geometry fails
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2023-05-07 23:23:33 +02:00 |
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spherallic
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dfb77a093a
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Add NoArrow parameter for custom Lua/SOC objects
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2023-05-03 17:23:10 +02:00 |
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Magnus Norddahl
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1435208163
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Remove more dictionaries from the render loop
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2023-05-03 00:10:37 +02:00 |
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Magnus Norddahl
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026324779e
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Speed up linedef processing by not relying on a hashmap
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2023-05-03 00:07:21 +02:00 |
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spherallic
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e44debce82
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Skip lines with certain actions and tags when checking unknown textures
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2023-05-03 00:06:27 +02:00 |
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spherallic
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8747bb5be9
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Add separate colors for polyobject previews, remove NiGHTS axis circle precision option
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2023-05-02 04:38:50 +02:00 |
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spherallic
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fa1483351f
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Fix waypoint colors not being customizable
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2023-05-02 04:07:18 +02:00 |
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spherallic
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10eb57aed0
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Add toggle for marking special linedef/thing flags
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2023-05-02 02:27:35 +02:00 |
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spherallic
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e7687b183d
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Disable SRB2-related preview buttons in Visual Mode, reword some actions
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2023-05-01 23:05:49 +02:00 |
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spherallic
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8f3ce1fc01
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Clean up dummy zoomtube graphic
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2023-05-01 20:40:05 +02:00 |
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spherallic
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b6e6c763f3
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Reorganize toolbar buttons, remove textlabel backcolor
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2023-05-01 20:36:36 +02:00 |
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spherallic
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5c13cbb011
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Implement polyobject previews, clean up zoom tube & NiGHTS rendering
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2023-05-01 20:08:25 +02:00 |
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spherallic
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d79a379b3b
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Fix NiGHTS path toolbar button not working
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2023-04-28 17:21:07 +02:00 |
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spherallic
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b2b78437b3
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Decrease MINIMUM_THING_RADIUS
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2023-04-27 23:43:09 +02:00 |
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spherallic
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ba24552c32
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Update version number to 3.0, add "light" installer
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2023-04-27 19:04:02 +02:00 |
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spherallic
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877112f5f4
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Tweak ZB logo
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2023-04-27 18:26:07 +02:00 |
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spherallic
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8172220cb7
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Fix duplicate event line options in preferences form
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2023-04-27 14:49:24 +02:00 |
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spherallic
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6b5472e735
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Fix script editor preview not showing up
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2023-04-27 14:20:23 +02:00 |
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spherallic
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f371032ecd
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Name corrections in a few places
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2023-04-27 14:05:09 +02:00 |
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spherallic
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84a48ea22a
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Tidy up improved associations
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2023-04-27 03:52:29 +02:00 |
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spherallic
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e18a1cbc83
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Improved associations
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2023-04-27 03:52:23 +02:00 |
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Xabis
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d642d7c00a
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* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
* Added interpolation and patrol point specials to the persistent event line processing
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2023-04-27 03:52:11 +02:00 |
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spherallic
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568618b929
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Correct preferences form
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2023-04-27 03:08:56 +02:00 |
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biwa
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f9ad745d4e
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When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626
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2023-04-27 03:01:57 +02:00 |
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biwa
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87c30c0bf8
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MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
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2023-04-26 23:48:01 +02:00 |
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ZZYZX
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27be4b6868
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Internal: Oops: removed debug logging
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2023-04-26 23:18:24 +02:00 |
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biwa
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8648227423
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Fixed some problems with determining which sector a thing is in
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2023-04-26 22:49:01 +02:00 |
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spherallic
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3a4695ba92
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Remove unused SectorBuilder stuff
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2023-04-26 21:27:03 +02:00 |
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spherallic
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6d97c9d830
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Increase performance on drawing/stitching geometry by reducing blockmap operations
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2023-04-26 21:23:08 +02:00 |
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spherallic
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444aa706fb
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Revert "MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size"
This reverts commit 0eee76393b .
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2023-04-26 18:01:45 +02:00 |
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biwa
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c27bf325ad
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Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529.
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2023-04-26 17:55:15 +02:00 |
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biwa
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0eee76393b
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MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
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2023-04-26 17:54:56 +02:00 |
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Magnus Norddahl
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b0b1693a62
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Rewrite VisualBlockMap to use a quad tree
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2023-04-26 17:54:34 +02:00 |
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ZZYZX
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12ea1aa313
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Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'.
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2023-04-26 17:44:17 +02:00 |
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ZZYZX
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03a1d26302
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Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
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2023-04-26 17:39:11 +02:00 |
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spherallic
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fc748c18c9
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
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biwa
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b48806838d
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Fixed an issue where thing positions were modified even when the new position was the same as the old one. Fixes #644
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2023-04-26 17:14:03 +02:00 |
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spherallic
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7e488497ef
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Backport TextLabel optimizations
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2023-04-25 16:45:52 +02:00 |
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spherallic
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b54d7a48cc
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Replace most big foreach loops by for loops in MapSet
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2023-04-25 16:09:29 +02:00 |
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spherallic
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e3752e8601
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Optimize info panels
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2023-04-25 15:51:06 +02:00 |
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spherallic
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d890452fe2
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Update logo
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2023-04-25 15:43:11 +02:00 |
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spherallic
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913c857d4c
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Update IWAD text
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2023-04-25 00:54:15 +02:00 |
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biwa
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f4307a4c64
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Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps
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2023-04-24 23:57:52 +02:00 |
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