UltimateZoneBuilder/Source/Plugins/BuilderEffects
MaxED ff265d87f9 Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet.
Changed: OS name, GPU name and GZDB revision info are now added to the exception text and GZCrash.log.
Fixed, cosmetic: toolstrip separators visibility must be updated when resizing the main window.
Internal: removed Plug.DisplaySize, Plug.DisplayLocationAbs and Renderer.ViewportSize. The same data can be accessed from anywhere using General.Interface.Display.Size and General.Interface.Display.LocationAbs. Also Plug.DisplayLocationAbs returned incorrect coordinates...
2015-09-17 12:02:39 +00:00
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Controls Replaced Dotnetrix.TrackBar with the built-in version. No change in functionality. 2015-08-27 22:55:01 +00:00
Interface Fixed, Randomize Things window: "Same width and height" scale setting was not applied properly. 2015-07-02 10:07:43 +00:00
Modes Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model. 2015-04-28 14:22:03 +00:00
Properties Import Wavefront .obj as Terrain mode now works in all map formats. 2014-12-10 21:11:56 +00:00
Resources Import Wavefront .obj as Terrain mode now works in all map formats. 2014-12-10 21:11:56 +00:00
BuilderEffects.csproj Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
BuilderPlug.cs Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet. 2015-09-17 12:02:39 +00:00