UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2023-09-11 03:04:07 +02:00
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BaseVisualGeometrySector.cs Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938 2023-08-12 16:43:07 +02:00
BaseVisualGeometrySidedef.cs Merge remote-tracking branch 'udb/master' 2023-08-21 20:41:15 +02:00
BaseVisualMode.cs Iterate over things before lines in Visual Mode 2023-09-08 23:04:00 +02:00
BaseVisualSector.cs - Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309. 2019-11-01 17:23:41 +01:00
BaseVisualSlope.cs Visual Mode: added toggleable option to select all adjacent visual vertex slope handle when selecting a visual slope vertex handle. The action is called "Toggle Adjacent Visual Vertex Slope Selection" 2022-01-07 16:28:06 +01:00
BaseVisualThing.cs Display floating things via temporary method 2023-09-11 03:04:07 +02:00
BaseVisualVertex.cs It's compiling! 2020-05-21 14:20:02 +02:00
Effect3DFloor.cs Render additive FOFs as such in Visual Mode 2023-09-04 15:25:22 +02:00
EffectBrightnessLevel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectGlowingFlat.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
EffectLineSlope.cs It's compiling! 2020-05-21 14:20:02 +02:00
EffectPlaneCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectSRB2ThingVertexSlope.cs Display SRB2's mapthing slopes in Visual Mode 2022-01-29 16:23:43 +01:00
EffectThingLineSlope.cs - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
EffectThingSlope.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
EffectThingVertexSlope.cs It's compiling! 2020-05-21 14:20:02 +02:00
EffectTransferCeilingBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectTransferFloorBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectUDMFVertexOffset.cs It's compiling! 2020-05-21 14:20:02 +02:00
IVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
NullVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
SectorData.cs Merge remote-tracking branch 'udb/master' into udbmerge202304 2023-05-12 13:45:56 +02:00
SectorEffect.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevel.cs Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor 2022-05-10 00:10:55 +03:00
SectorLevelComparer.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
SectorLevelType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SlopeArcher.cs Some code cleanup 2020-06-08 20:58:00 +02:00
TexturePlane.cs It's compiling! 2020-05-21 14:20:02 +02:00
ThingData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VertexData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualActionResult.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualCeiling.cs Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness 2021-09-13 21:19:48 +02:00
VisualFloor.cs Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
VisualFogBoundary.cs Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
VisualLower.cs Merge remote-tracking branch 'udb/master' 2023-08-21 20:41:15 +02:00
VisualMiddle3D.cs Implement FOF texture alignment 2023-06-11 01:03:17 +02:00
VisualMiddleBack.cs Implement FOF texture alignment 2023-06-11 01:03:17 +02:00
VisualMiddleDouble.cs Merge remote-tracking branch 'udb/master' 2023-07-14 00:19:00 +02:00
VisualMiddleSingle.cs Display sky on horizon lines 2023-09-11 00:37:20 +02:00
VisualSidedefParts.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualSidedefSlope.cs Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes 2022-03-05 10:37:00 +01:00
VisualUpper.cs Merge remote-tracking branch 'udb/master' 2023-08-21 20:41:15 +02:00
VisualVertexSlope.cs Visual Mode: prevent crash if no potential slope handles are found (#949) 2023-09-02 14:21:40 +02:00
WallPolygon.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00