..
Actions.cfg
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
2014-10-22 13:07:17 +00:00
Add.png
Added multiple engine support for any game configuration.
2012-11-02 23:11:38 +00:00
Angle.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
ArchiveImage.png
GZDoom Builder 1.12:
2012-07-23 21:28:23 +00:00
ArrowDown.png
Moving to new SVN...
2013-03-18 13:52:27 +00:00
ArrowUp.png
Moving to new SVN...
2013-03-18 13:52:27 +00:00
Brightness.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Builder16.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Check.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Clear.png
Internal: added a debug console.
2014-11-13 09:43:39 +00:00
ClearTextures.png
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
CLogo.png
Added the CodeImp logo on the about window and made links red
2009-04-25 06:55:17 +00:00
Close.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Collapse.png
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
ColorPick.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
Copy.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Crosshair.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
CrosshairBusy.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Cursor.png
Cursor is now drawn on screenshots.
2014-01-17 14:41:38 +00:00
Cut.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
DB2.ico
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
display2d.fx
Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting.
2013-12-23 09:51:52 +00:00
DockerCollapse.png
High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings.
2015-01-09 08:11:42 +00:00
DockerExpand.png
High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings.
2015-01-09 08:11:42 +00:00
ErrorLarge.png
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
Expand.png
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
Failed.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Filter.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
fog.png
GZDoomBuilder 1.06:
2012-05-20 00:56:59 +00:00
Folder.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
FolderExplore.png
Screenshots Folder can now be set in the Preferences.
2014-08-07 10:20:35 +00:00
FolderImage.png
GZDoom Builder 1.12:
2012-07-23 21:28:23 +00:00
Font.cfg
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Font.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
fx.png
GZDoomBuilder 1.06:
2012-05-20 00:56:59 +00:00
Grid2.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Grid2_arrowup.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Grid4.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
GZDB2.ico
Fixed: some controls had inconsistent auto-scaling mode.
2014-12-24 18:32:24 +00:00
GZDB_Logo_small.png
Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.
2012-07-17 22:51:55 +00:00
Help.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Hourglass.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Hourglass3D.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ImageStack.png
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
InfoLine.png
Added event lines.
2012-09-17 21:57:08 +00:00
InfoPanelCollapse.png
High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings.
2015-01-09 08:11:42 +00:00
InfoPanelExpand.png
High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings.
2015-01-09 08:11:42 +00:00
Keyboard.png
Added an icon to "Keyboard Shortcuts Reference" menu item.
2013-06-06 12:55:22 +00:00
KnownTextureSet.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Lexers.cfg
Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
2014-05-13 14:41:51 +00:00
Light.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Light_animate.png
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
Lightbulb.png
Sectors mode: optimized rectangular selection logic.
2013-12-10 12:19:27 +00:00
LightDisabled.png
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
Link.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
List.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
List_Images.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
Marine.png
Added multiple engine support for any game configuration.
2012-11-02 23:11:38 +00:00
MCrash.png
Replaced Unhandled exception dialog with custom one
2013-08-29 10:05:50 +00:00
mergegeometry.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
mergegeometry2.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
MissingTexture.png
Missing and Unknown textures were incorrectly scaled in classic modes.
2014-01-20 08:47:49 +00:00
MissingTexture3D.png
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
MissingThing.png
Fixed: regular and block comment parsing was broken in TEXTMAP parser.
2014-10-21 13:35:44 +00:00
MixedThings.png
Thing Edit form: "Mixed Things" icon is now displayed when several thing types are selected.
2014-11-10 11:27:37 +00:00
MLogo.png
Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.
2012-07-17 22:51:55 +00:00
Model.png
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
Model_selected.png
2012-04-17 19:13:47 +00:00
ModelDisabled.png
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
Monster2.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Monster3.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
NewMap.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
NewMap2.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
NewScript.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Nothing.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
OpenMap.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
OpenScript.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Paste.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
PasteSpecial.png
@ Some files I forgot in previous commit
2009-07-05 10:35:46 +00:00
Pin.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Prefab.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Prefab2.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Properties.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
PuzzlePiece.png
Script Editor: added a simple snippets system.
2014-05-13 09:43:58 +00:00
Question.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Redo.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Replace.png
Several items can now be selected at once in Resource List Editor.
2014-12-12 13:21:52 +00:00
Reset.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
SaveAll.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SaveMap.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SaveScript.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Screenshot.png
Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
2014-10-28 09:31:37 +00:00
ScreenshotActiveWindow.png
Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
2014-10-28 09:31:37 +00:00
Script2.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptCompile.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptConstant.xpm
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptError.xpm
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptHelp.png
Added keyword help for some script types in the script editor
2009-05-10 17:02:47 +00:00
ScriptKeyword.xpm
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptPalette.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptSnippet.xpm
Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
2014-05-13 14:41:51 +00:00
Search.png
Script Editor: added "Find and Replace" toolbar button.
2014-03-03 11:45:03 +00:00
SearchClear.png
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
2012-09-07 14:04:32 +00:00
SearchMatch.png
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SearchMatchCase.png
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SearchNext.png
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SearchPrev.png
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SlimDX_small.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SnapVerts.png
Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
2015-01-10 23:12:19 +00:00
Splash3_small.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Splash3_trans.png
Added, Thing Edit form: thing class is now displayed.
2015-03-17 12:28:42 +00:00
Status0.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status1.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status2.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status10.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status11.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status12.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
TagStatistics.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Test.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Text.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
Thing2D_0.png
Classic modes: thing sprites are now rendered in classic modes.
2013-11-27 12:45:28 +00:00
Thing2D_1.png
Classic modes: thing sprites are now rendered in classic modes.
2013-11-27 12:45:28 +00:00
ThingBox.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
things2d.fx
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ThingStatistics.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
treeview.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
UDMF.cfg
Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
2014-08-25 11:15:19 +00:00
UDMF_UI.cfg
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
Undo.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
UnknownImage.png
Missing and Unknown textures were incorrectly scaled in classic modes.
2014-01-20 08:47:49 +00:00
UnknownTexture3D.png
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
UnknownThing.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Unlink.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Unpin.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
ViewBrightness.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ViewNormal.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ViewTextureCeiling.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ViewTextureFloor.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
VisualVertices.png
Moving to new SVN...
2013-03-18 13:52:27 +00:00
Warning.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
WarningLarge.png
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
WarningOff.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
White.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
WordWrap.png
Internal: added a debug console.
2014-11-13 09:43:39 +00:00
world3d.fx
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Zoom.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Zoom_arrowup.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00