..
AboutForm.cs
Added some boilerplate to clipboard operations.
2016-05-06 08:47:30 +00:00
AboutForm.Designer.cs
Added some boilerplate to clipboard operations.
2016-05-06 08:47:30 +00:00
AboutForm.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ActionBrowserForm.cs
Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
2016-03-21 15:19:14 +00:00
ActionBrowserForm.Designer.cs
Fixed inability to disable bilinear filtering in Visual mode some users experienced.
2016-03-29 14:38:07 +00:00
ActionBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
AngleForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
AngleForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
BitFlagsAndOptionsForm.cs
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
BitFlagsAndOptionsForm.Designer.cs
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
BitFlagsAndOptionsForm.resx
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
BitFlagsForm.cs
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
BitFlagsForm.Designer.cs
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
BitFlagsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
CenterOnCoordinatesForm.cs
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
2014-10-22 13:07:17 +00:00
CenterOnCoordinatesForm.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
CenterOnCoordinatesForm.resx
Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
2014-02-10 09:26:13 +00:00
ChangeMapForm.cs
Cosmetic: changed ' to " in some more Error and Warning messages.
2016-03-08 20:41:06 +00:00
ChangeMapForm.Designer.cs
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
2015-07-30 23:48:16 +00:00
ChangeMapForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ConfigForm.cs
Fixed, Game configurations window: new test engine entry was still added when pressing "New Test Engine" button, then canceling the browse dialog.
2016-04-26 22:28:03 +00:00
ConfigForm.Designer.cs
Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
2015-10-23 12:01:27 +00:00
ConfigForm.resx
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
2015-07-30 23:48:16 +00:00
CustomFieldsForm.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
CustomFieldsForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
CustomFieldsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
DelayedForm.cs
Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
2015-11-16 21:10:11 +00:00
DelayedForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
EffectBrowserForm.cs
Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
2016-03-21 15:19:14 +00:00
EffectBrowserForm.Designer.cs
Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
2015-11-16 21:10:11 +00:00
EffectBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ErrorsForm.cs
Added some boilerplate to clipboard operations.
2016-05-06 08:47:30 +00:00
ErrorsForm.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ErrorsForm.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ExceptionDialog.cs
Fixed a bunch of typos.
2016-05-04 14:02:13 +00:00
ExceptionDialog.designer.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ExceptionDialog.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
FindReplaceOptions.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlagsForm.cs
Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
2016-07-02 22:27:20 +00:00
FlagsForm.Designer.cs
Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags.
2016-06-08 00:06:20 +00:00
FlagsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
FlatBrowserForm.cs
Fixed action arguments to stay within valid range (0..255 for hexen)
2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs
Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
GridSetupForm.cs
Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
2016-03-04 13:41:55 +00:00
GridSetupForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
GridSetupForm.resx
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
IMainForm.cs
Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
2016-04-15 14:24:18 +00:00
LinedefColorPresetsForm.cs
Cosmetic: changed ' to " in some more Error and Warning messages.
2016-03-08 20:41:06 +00:00
LinedefColorPresetsForm.Designer.cs
Fixed a bunch of typos.
2016-05-04 14:02:13 +00:00
LinedefColorPresetsForm.resx
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
2015-07-30 23:48:16 +00:00
LinedefEditForm.cs
Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
2016-08-29 10:06:16 +00:00
LinedefEditForm.Designer.cs
Removed: activating the same 2D mode repeatedly no longer toggles View modes.
2016-06-05 22:06:56 +00:00
LinedefEditForm.resx
Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
2015-03-27 09:51:19 +00:00
LinedefEditFormUDMF.cs
Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
2016-08-29 10:06:16 +00:00
LinedefEditFormUDMF.Designer.cs
Removed: activating the same 2D mode repeatedly no longer toggles View modes.
2016-06-05 22:06:56 +00:00
LinedefEditFormUDMF.resx
Added, Linedef Edit window: added "Replace unused textures" checkbox. When disabled, textures on unused sidedef parts won't be replaced when changing textures. For example, you can now replace sidedef textures of the whole map at once without assigning middle textures to all double-sided sidedefs.
2016-02-26 12:46:17 +00:00
MainForm.cs
Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
2016-08-29 10:06:16 +00:00
MainForm.Designer.cs
Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
2016-06-15 22:02:51 +00:00
MainForm.resx
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
2015-07-30 23:48:16 +00:00
MapOptionsForm.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
MapOptionsForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
MapOptionsForm.resx
Several items can now be selected at once in Resource List Editor.
2014-12-12 13:21:52 +00:00
MenuSection.cs
"File -> Export -> Selection as Wavefront .obj" menu command was not working.
2014-03-19 13:03:47 +00:00
MessageBeepType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2016-03-14 10:25:27 +00:00
OpenMapOptionsForm.Designer.cs
Fixed a crash when trying to save the map when the target wad file was read-only.
2016-02-24 11:34:35 +00:00
OpenMapOptionsForm.resx
Several items can now be selected at once in Resource List Editor.
2014-12-12 13:21:52 +00:00
PasteOptionsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs
Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
2016-05-20 15:04:00 +00:00
PasteOptionsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
PluginToolbarButton.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreferencesController.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2016-03-18 12:52:12 +00:00
PreferencesForm.cs
Added support for SurfaceSkin MODELDEF property.
2016-07-18 12:05:19 +00:00
PreferencesForm.Designer.cs
Added support for SurfaceSkin MODELDEF property.
2016-07-18 12:05:19 +00:00
PreferencesForm.resx
Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
2016-06-13 23:37:55 +00:00
ResourceOptionsForm.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ResourceOptionsForm.Designer.cs
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00
ResourceOptionsForm.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ScriptEditorForm.cs
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
2014-10-22 13:07:17 +00:00
ScriptEditorForm.Designer.cs
Fixed, Script Editor: in some cases script navigator drop-down was not updated when required.
2015-01-22 19:03:21 +00:00
ScriptEditorForm.resx
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
ScriptFindReplaceForm.cs
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
ScriptFindReplaceForm.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ScriptFindReplaceForm.resx
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SectorEditForm.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
SectorEditForm.Designer.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
SectorEditForm.resx
Looks like I've missed some stuff in the previous commit...
2015-03-23 14:21:32 +00:00
SectorEditFormUDMF.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
SectorEditFormUDMF.Designer.cs
Fixed a bunch of typos.
2016-05-04 14:02:13 +00:00
SectorEditFormUDMF.resx
Cosmetic: updated ColorControl appearance.
2016-04-01 13:00:22 +00:00
StatusInfo.cs
Script Editor:
2015-11-30 14:18:42 +00:00
TagStatisticsForm.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
TagStatisticsForm.Designer.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
TagStatisticsForm.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
TanColorTable.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
TextEditForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs
Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
2015-07-14 09:02:48 +00:00
TextEditForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
TextureBrowserForm.cs
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
TextureBrowserForm.Designer.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
TextureBrowserForm.resx
Added, Texture Browser: wad resources now have subgroups.
2015-03-22 20:43:05 +00:00
TextureSetForm.cs
Fixed a bunch of typos.
2016-05-04 14:02:13 +00:00
TextureSetForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
TextureSetForm.resx
ImageBrowserControl was not shown in Visual Studio's Designer view.
2014-07-15 08:50:52 +00:00
ThingBrowserForm.cs
Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
2015-11-16 21:10:11 +00:00
ThingBrowserForm.Designer.cs
Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
2015-11-16 21:10:11 +00:00
ThingBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ThingEditForm.cs
Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
2016-08-29 10:06:16 +00:00
ThingEditForm.Designer.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ThingEditForm.resx
Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
2015-09-23 11:04:12 +00:00
ThingEditFormUDMF.cs
Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
2016-08-29 10:06:16 +00:00
ThingEditFormUDMF.Designer.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ThingEditFormUDMF.resx
UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
2015-07-27 21:35:42 +00:00
ThingsFiltersForm.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2016-03-18 12:52:12 +00:00
ThingsFiltersForm.Designer.cs
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
2015-07-30 23:48:16 +00:00
ThingsFiltersForm.resx
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
2015-07-30 23:48:16 +00:00
ThingStatisticsForm.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ThingStatisticsForm.Designer.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ThingStatisticsForm.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ToolbarSection.cs
Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
2014-02-20 12:36:09 +00:00
UpdateForm.cs
Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available.
2015-09-04 12:44:09 +00:00
UpdateForm.Designer.cs
Fixed, Updater window: "Ignore this update" checkbox was incorrectly anchored.
2016-01-11 14:27:08 +00:00
UpdateForm.resx
General: added update checking/updater launching logic and interface.
2015-07-01 23:09:34 +00:00
VertexEditForm.cs
Fixed, Vertex Edit form: relative X/Y position values were applied incorrectly.
2016-01-22 12:21:32 +00:00
VertexEditForm.Designer.cs
Looks like I've missed some stuff in the previous commit...
2015-03-23 14:21:32 +00:00
VertexEditForm.resx
Looks like I've missed some stuff in the previous commit...
2015-03-23 14:21:32 +00:00