.. |
BaseVisualGeometrySector.cs
|
More fixes for erroneously being able to select object multiple times when paint selecting
|
2021-02-13 22:59:06 +01:00 |
BaseVisualGeometrySidedef.cs
|
Visual Mode: fixed a problem that resulted in incorrect texture offsets when moving a texture by grid size, and the grid was a multiple of the texture size
|
2022-02-02 19:37:43 +01:00 |
BaseVisualMode.cs
|
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
|
2022-11-27 11:02:26 +01:00 |
BaseVisualSector.cs
|
- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309.
|
2019-11-01 17:23:41 +01:00 |
BaseVisualSlope.cs
|
Visual Mode: added toggleable option to select all adjacent visual vertex slope handle when selecting a visual slope vertex handle. The action is called "Toggle Adjacent Visual Vertex Slope Selection"
|
2022-01-07 16:28:06 +01:00 |
BaseVisualThing.cs
|
Don't auto-add upper texture for lower adjacent sky sectors (#594)
|
2021-08-14 11:33:52 +02:00 |
BaseVisualVertex.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
Effect3DFloor.cs
|
Fixed: color_absolute is not actually in GZDoom
|
2017-02-02 07:34:29 +02:00 |
EffectBrightnessLevel.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EffectCopySlope.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EffectGlowingFlat.cs
|
More conversion from float to double. Doesn't seem to crash anymore.
|
2020-05-22 21:39:18 +02:00 |
EffectLineSlope.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
EffectPlaneCopySlope.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EffectThingLineSlope.cs
|
- Fixed several issues where slopes were not shown correctly in visual mode
|
2019-10-06 21:56:55 +02:00 |
EffectThingSlope.cs
|
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
|
2020-05-22 22:30:32 +02:00 |
EffectThingVertexSlope.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
EffectTransferCeilingBrightness.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EffectTransferFloorBrightness.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EffectUDMFVertexOffset.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
IVisualEventReceiver.cs
|
Added paint selecting to visual mode (PR#248 by biwa)
|
2019-01-19 09:56:13 +02:00 |
NullVisualEventReceiver.cs
|
Added paint selecting to visual mode (PR#248 by biwa)
|
2019-01-19 09:56:13 +02:00 |
SectorData.cs
|
Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor
|
2022-05-10 00:10:55 +03:00 |
SectorEffect.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SectorLevel.cs
|
Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor
|
2022-05-10 00:10:55 +03:00 |
SectorLevelComparer.cs
|
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
|
2020-05-22 22:30:32 +02:00 |
SectorLevelType.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SlopeArcher.cs
|
Some code cleanup
|
2020-06-08 20:58:00 +02:00 |
TexturePlane.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
ThingData.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
VertexData.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
VisualActionResult.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
VisualCeiling.cs
|
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
|
2021-09-13 21:19:48 +02:00 |
VisualFloor.cs
|
Don't auto-add upper texture for lower adjacent sky sectors (#594)
|
2021-08-14 11:33:52 +02:00 |
VisualFogBoundary.cs
|
Don't auto-add upper texture for lower adjacent sky sectors (#594)
|
2021-08-14 11:33:52 +02:00 |
VisualLower.cs
|
Don't auto-add upper texture for lower adjacent sky sectors (#594)
|
2021-08-14 11:33:52 +02:00 |
VisualMiddle3D.cs
|
Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
|
2021-10-21 20:25:56 +02:00 |
VisualMiddleBack.cs
|
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
|
2020-07-11 18:43:49 +02:00 |
VisualMiddleDouble.cs
|
Visual Mode: fixed a problem where offsetting the middle texture of double sided lines would not work under certain circumstances. Fixes #702
|
2022-02-08 19:07:02 +01:00 |
VisualMiddleSingle.cs
|
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
|
2020-07-11 18:43:49 +02:00 |
VisualSidedefParts.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
VisualSidedefSlope.cs
|
Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes
|
2022-03-05 10:37:00 +01:00 |
VisualUpper.cs
|
Don't auto-add upper texture for lower adjacent sky sectors (#594)
|
2021-08-14 11:33:52 +02:00 |
VisualVertexSlope.cs
|
Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes
|
2022-03-05 10:37:00 +01:00 |
WallPolygon.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |