UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface
2016-06-06 21:06:01 +00:00
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BridgeModeForm.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
BridgeModeForm.Designer.cs Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode. 2016-03-30 11:29:39 +00:00
BridgeModeForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
CurveLinedefsForm.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
CurveLinedefsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
CurveLinedefsForm.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DrawCurveOptionsPanel.cs Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2016-03-14 10:25:27 +00:00
DrawCurveOptionsPanel.Designer.cs Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2016-03-14 10:25:27 +00:00
DrawCurveOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawEllipseOptionsPanel.cs Fixed, Visual mode: GLDEFS glow color was incorrectly interpolated on sidedefs. 2016-03-08 20:37:44 +00:00
DrawEllipseOptionsPanel.Designer.cs Added, Draw Ellipse mode: added "Angle" parameter. Can be used to rotate the shape. 2016-03-06 20:52:19 +00:00
DrawEllipseOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawGridOptionsPanel.cs Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such. 2016-03-04 13:41:55 +00:00
DrawGridOptionsPanel.Designer.cs Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such. 2016-03-04 13:41:55 +00:00
DrawGridOptionsPanel.resx Draw Grid mode: redone the settings panel as a sidebar panel. 2015-06-25 18:32:29 +00:00
DrawLineOptionsPanel.cs Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button. 2016-04-21 21:00:58 +00:00
DrawLineOptionsPanel.Designer.cs Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button. 2016-04-21 21:00:58 +00:00
DrawLineOptionsPanel.resx Added, all drawing modes: added "Continuous drawing" option (available in the top mode menu / Draw Grid panel for the Draw Grid mode). When enabled, drawing mode will not be switched to previously active mode after finishing drawing a shape. 2016-02-17 22:23:18 +00:00
DrawRectangleOptionsPanel.cs Fixed, Visual mode: GLDEFS glow color was incorrectly interpolated on sidedefs. 2016-03-08 20:37:44 +00:00
DrawRectangleOptionsPanel.Designer.cs Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2016-03-14 10:25:27 +00:00
DrawRectangleOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
EditSelectionPanel.cs Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2016-05-20 15:04:00 +00:00
EditSelectionPanel.Designer.cs Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2016-06-03 20:22:07 +00:00
EditSelectionPanel.resx Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2016-06-03 20:22:07 +00:00
ErrorCheckForm.cs Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check. 2016-05-18 23:31:12 +00:00
ErrorCheckForm.Designer.cs Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
ErrorCheckForm.resx Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
FilterSelectedThingsForm.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FilterSelectedThingsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
FilterSelectedThingsForm.resx Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type. 2014-05-06 11:03:52 +00:00
FindReplaceForm.cs Added, Find and Replace mode: added usage hints to some search modes. 2016-04-18 13:58:08 +00:00
FindReplaceForm.Designer.cs Added, Find and Replace mode: added usage hints to some search modes. 2016-04-18 13:58:08 +00:00
FindReplaceForm.resx Added, Find and Replace mode: added usage hints to some search modes. 2016-04-18 13:58:08 +00:00
FitTexturesForm.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
FitTexturesForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
FitTexturesForm.resx Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
MakeDoorForm.cs Make Door action: door texture can now be defined in a game configuration. 2014-03-06 09:08:21 +00:00
MakeDoorForm.Designer.cs Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
MakeDoorForm.resx Make Door action: added missing activation properties for maps in Hexen and UDMF map formats. 2014-03-05 12:26:09 +00:00
MenusForm.cs Fixed, Script Editor: fixed a crash triggered by creating a new tab, then closing script editor. 2016-04-30 19:27:26 +00:00
MenusForm.Designer.cs Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2016-03-14 10:25:27 +00:00
MenusForm.resx Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action. 2015-11-03 08:54:56 +00:00
ObjExporterSettingsForm.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.Designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
PastePropertiesOptionsForm.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
PastePropertiesOptionsForm.Designer.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
PastePropertiesOptionsForm.resx Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions. 2014-04-09 10:16:33 +00:00
PreferencesForm.cs Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly. 2016-06-06 21:06:01 +00:00
PreferencesForm.Designer.cs Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly. 2016-06-06 21:06:01 +00:00
PreferencesForm.resx Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly. 2016-06-06 21:06:01 +00:00
SectorDrawingOptionsPanel.cs Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
SectorDrawingOptionsPanel.Designer.cs Draw Settings panel: added "Get From Selection" buttons. 2015-01-14 13:12:23 +00:00
SectorDrawingOptionsPanel.resx Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
SelectSimilarElementOptionsPanel.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
SelectSimilarElementOptionsPanel.Designer.cs Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
SelectSimilarElementOptionsPanel.resx Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings. 2014-05-08 09:24:32 +00:00
UndoRedoPanel.cs Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode. 2014-02-20 12:36:09 +00:00
UndoRedoPanel.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
UndoRedoPanel.resx Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
WavefrontSettingsForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
WavefrontSettingsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
WavefrontSettingsForm.resx Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00