mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
c0fbf5e71e
Changed, General interface: all main menu toolbars are now visible when starting the editor for the first time. Changed, General interface: "Prefabs" and "Edit" menus are now hidden when no map is loaded. Changed, General interface: moved "Dynamic Grid Size" menu item to the "Edit" menu, also moved the button to the matching position on the toolbar. Changed, General interface: changed "Show Comments" menu item position in the "View" menu, also moved the button to the matching position on the toolbar. Game configurations: removed "gamedetect" block, because it was unused by the editor. Updated documentation ("Map Format Settings" page).
227 lines
No EOL
3.4 KiB
INI
227 lines
No EOL
3.4 KiB
INI
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// Basic Hexen stuff.
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skills
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{
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1 = "Squire / Altar boy / Apprentice";
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2 = "Knight / Acolyte / Enchanter";
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3 = "Warrior / Priest / Sorceror";
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4 = "Berserker / Cardinal / Warlock";
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5 = "Titan / Pope / Archimage";
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}
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linedefflags
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{
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512 = "Repeatable Action";
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8192 = "Monster Activates";
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32768 = "Block Everything";
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}
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thingflags
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{
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16 = "Dormant";
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32 = "Fighter class";
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64 = "Cleric class";
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128 = "Mage class";
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256 = "Singleplayer";
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512 = "Cooperative";
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1024 = "Deathmatch";
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}
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// Default flags for first new thing
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defaultthingflags
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{
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32;
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64;
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128;
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256;
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512;
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1024;
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}
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// How thing flags should be compared (for the stuck thing error check)
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thingflagscompare
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{
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skills
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{
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1;
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2;
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4;
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}
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classes
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{
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32;
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64;
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128;
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}
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gamemodes
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{
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256
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{
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requiredgroup = "skills";
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}
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512
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{
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requiredgroup = "skills";
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}
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1024
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{
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ignoredgroup = "skills";
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}
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}
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}
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// Mask for the thing flags which indicates the options
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// that make the same thing appear in the same modes
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thingflagsmasks
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{
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thingflagsmask1 = 7; // 1 + 2 + 4
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thingflagsmask2 = 1792; // 256 + 512 + 1024
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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512 = "repeatspecial";
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1024 = "playeruse";
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2048 = "monstercross";
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3072 = "impact";
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4096 = "playerpush";
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5120 = "missilecross";
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8192 = "monsteractivate";
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32768 = "blockeverything";
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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16 = "dormant";
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32 = "class1";
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64 = "class2";
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128 = "class3";
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256 = "single";
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512 = "coop";
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1024 = "dm";
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}
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// Activations filter for Hexen type activations
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// This filters the activation bits from the flags
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// This is in its own structure for inclusion only,
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// the actual value will end up in the document scope
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linedefactivationsfilter
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{
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linedefactivationsfilter = 7168;
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}
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// LINEDEF ACTIVATIONS
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// Make sure these are in order from lowest value to highest value
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linedefactivations
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{
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0 = "Player walks over";
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1024 = "Player presses Use";
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2048 = "Monster walks over";
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3072 = "Projectile hits";
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4096 = "Player bumps";
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5120 = "Projectile flies over";
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}
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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filter0
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{
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name = "Easy skill";
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category = "";
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type = -1;
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fields
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{
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1 = true;
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}
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}
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filter1
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{
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name = "Hard skill";
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category = "";
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type = -1;
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fields
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{
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4 = true;
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}
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}
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filter2
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{
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name = "Keys only";
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category = "keys";
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type = -1;
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}
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filter3
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{
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name = "Medium skill";
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category = "";
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type = -1;
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fields
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{
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2 = true;
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}
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}
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}
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// ENUMERATIONS
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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keys
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{
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0 = "None";
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1 = "Steel key";
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2 = "Cave key";
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3 = "Axe key";
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4 = "Fire key";
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5 = "Emerald key";
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6 = "Dungeon key";
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7 = "Silver key";
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8 = "Rusted key";
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9 = "Horn key";
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10 = "Swamp key";
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11 = "Castle key";
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100 = "Any key";
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101 = "All keys";
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102 = "Impossible";
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}
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spawnthing
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{
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0 = "None";
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}
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} |