..
Boom_common.cfg
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Boom_generalized.cfg
Proper labels are now displayed for generalized sector effects.
2014-09-04 12:34:26 +00:00
Boom_linedefs.cfg
Fixed some configuration inaccuracies.
2010-10-03 13:39:37 +00:00
Boom_misc.cfg
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Boom_things.cfg
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
Common.cfg
Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
2014-12-05 19:42:31 +00:00
Doom2_things.cfg
Game configurations: added "locksprite" thing property.
2015-03-30 14:29:15 +00:00
Doom_common.cfg
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
Doom_linedefs.cfg
Fixed some configuration inaccuracies.
2010-10-03 13:39:37 +00:00
Doom_misc.cfg
Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
2015-09-23 11:04:12 +00:00
Doom_sectors.cfg
Fixed incorrect sector effects flashing speeds in the descriptions
2009-08-22 21:21:40 +00:00
Doom_texturesets.cfg
@ Total restructure of the game configuration includes
2009-07-30 18:10:57 +00:00
Doom_things.cfg
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
Game_Doom.cfg
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
Game_Heretic.cfg
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
Game_Hexen.cfg
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
Game_Strife.cfg
Game configurations, Strife: added sprites and proper heights to all strife things.
2015-04-27 14:56:25 +00:00
GZDoom_things.cfg
Sectors mode: added "Light and Fade" brightness gradient mode.
2015-01-16 21:38:42 +00:00
Heretic_linedefs.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Heretic_misc.cfg
Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly.
2015-08-23 23:32:12 +00:00
Heretic_sectors.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Heretic_texturesets.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Heretic_things.cfg
Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
2014-08-11 09:39:21 +00:00
Hexen_linedefs.cfg
Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
2015-07-27 09:02:28 +00:00
Hexen_misc.cfg
Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly.
2015-08-23 23:32:12 +00:00
Hexen_sectors.cfg
Game Configurations window: "enabled" status was not saved if the configuration was not changed.
2014-02-19 09:55:05 +00:00
Hexen_texturesets.cfg
Game Configurations window: "enabled" status was not saved if the configuration was not changed.
2014-02-19 09:55:05 +00:00
Hexen_things.cfg
Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available.
2015-09-04 12:44:09 +00:00
Skulltag_things.cfg
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
Strife_linedefs.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Strife_misc.cfg
Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly.
2015-08-23 23:32:12 +00:00
Strife_sectors.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Strife_texturesets.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Strife_things.cfg
Game configurations, Strife: added sprites and proper heights to all strife things.
2015-04-27 14:56:25 +00:00
UDMF_misc.cfg
Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly.
2015-08-23 23:32:12 +00:00
Zandronum_common.cfg
Woops... I did it wrong...
2014-03-17 08:59:40 +00:00
Zandronum_linedefs.cfg
Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
2014-12-05 19:42:31 +00:00
Zandronum_misc.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Zandronum_texturesets.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Zandronum_things.cfg
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
ZDoom_common.cfg
Added, Thing Edit form: thing class is now displayed.
2015-03-17 12:28:42 +00:00
ZDoom_generalized.cfg
2012-04-17 19:13:47 +00:00
ZDoom_linedefs.cfg
Changed, curved event lines, Visual mode: associated lines were not rendered as curved when the control object was not on screen [Xabis' patch #3 ].
2015-08-16 23:42:57 +00:00
ZDoom_misc.cfg
Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly.
2015-08-23 23:32:12 +00:00
ZDoom_sectors.cfg
Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
2014-01-27 11:18:24 +00:00
ZDoom_things.cfg
Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
2015-07-27 09:02:28 +00:00