mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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0f7aa9f827
Added, DECORATE parser: damage types are now parsed. Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads. Added, all text parsers: added #region/#endregion support. Added TERRAIN parser. Added, Script Editor: added special handling for DECORATE special comments. Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes. Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor. Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser. Cosmetic: changed ' to " in the rest of Error and Warning messages. Internal: added text resource tracking. Updated ZDoom_DECORATE.cfg. Updated documentation ("Game Configuration - Basic Settings" page). |
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.. | ||
AngleControl.cs | ||
AngleControl.Designer.cs | ||
AngleControl.resx | ||
ColorFieldsControl.cs | ||
ColorFieldsControl.Designer.cs | ||
ColorFieldsControl.resx | ||
MultiSelectTreeview.cs | ||
PairedFieldsControl.cs | ||
PairedFieldsControl.Designer.cs | ||
PairedFieldsControl.resx | ||
PairedFloatControl.cs | ||
PairedFloatControl.Designer.cs | ||
PairedFloatControl.resx | ||
PairedIntControl.cs | ||
PairedIntControl.Designer.cs | ||
PairedIntControl.resx | ||
TagSelector.cs | ||
TagSelector.Designer.cs | ||
TagSelector.resx | ||
TagsSelector.cs | ||
TagsSelector.Designer.cs | ||
TagsSelector.resx |