mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
deb65258ae
Changed, Visual mode: changed thing fog calculation logic. Should be closer to GZDoom now. Fixed, GLDEFS parser: "height" texture parameter was not treated as optional. Fixed, text lump parsers: in some cases incorrect line number was displayed in error and warning messages. Fixed, Visual mode: glow effect was not applied to sectors with 3 sidedefs. Fixed, Visual mode: in some cases glow effect was not updated when replacing textures. Fixed, general interface: "Full Brightness" button state was not updated during map loading. Fixed, Drag Linedefs/Vertices/Sectors/Things modes: positions of line length labels were not updated while panning the view. Cosmetic: added a bunch of new icons. Cosmetic: changed Visual mode crosshair.
69 lines
1.7 KiB
C#
69 lines
1.7 KiB
C#
#region === Copyright (c) 2010 Pascal van der Heiden ===
|
|
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal class SectorLevel
|
|
{
|
|
// Type of level
|
|
public SectorLevelType type;
|
|
|
|
//mxd. Type of extralight
|
|
public LightLevelType lighttype = LightLevelType.UNKNOWN;
|
|
|
|
// Sector where this level originates from
|
|
public Sector sector;
|
|
|
|
// Plane in the sector
|
|
public Plane plane;
|
|
|
|
// Alpha for translucency (255=opaque)
|
|
public int alpha;
|
|
|
|
// Color of the plane (includes brightness)
|
|
// When this is 0, it takes the color from the sector above
|
|
public int color;
|
|
|
|
// Color and brightness below the plane
|
|
// When this is 0, it takes the color from the sector above
|
|
public int brightnessbelow;
|
|
public PixelColor colorbelow;
|
|
public bool disablelighting; //mxd
|
|
public bool restrictlighting; //mxd
|
|
public bool affectedbyglow; //mxd
|
|
|
|
// Constructor
|
|
public SectorLevel(Sector s, SectorLevelType type)
|
|
{
|
|
this.type = type;
|
|
this.sector = s;
|
|
this.alpha = 255;
|
|
}
|
|
|
|
// Copy constructor
|
|
public SectorLevel(SectorLevel source)
|
|
{
|
|
source.CopyProperties(this);
|
|
}
|
|
|
|
// Copy properties
|
|
public void CopyProperties(SectorLevel target)
|
|
{
|
|
target.sector = this.sector;
|
|
target.type = this.type;
|
|
target.lighttype = this.lighttype; //mxd
|
|
target.plane = this.plane;
|
|
target.alpha = this.alpha;
|
|
target.color = this.color;
|
|
target.brightnessbelow = this.brightnessbelow;
|
|
target.colorbelow = this.colorbelow;
|
|
target.disablelighting = this.disablelighting; //mxd
|
|
target.restrictlighting = this.restrictlighting; //mxd
|
|
}
|
|
}
|
|
}
|