#region === Copyright (c) 2010 Pascal van der Heiden === using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.BuilderModes { internal class SectorLevel { // Type of level public SectorLevelType type; //mxd. Type of extralight public LightLevelType lighttype = LightLevelType.UNKNOWN; // Sector where this level originates from public Sector sector; // Plane in the sector public Plane plane; // Alpha for translucency (255=opaque) public int alpha; // Color of the plane (includes brightness) // When this is 0, it takes the color from the sector above public int color; // Color and brightness below the plane // When this is 0, it takes the color from the sector above public int brightnessbelow; public PixelColor colorbelow; public bool disablelighting; //mxd public bool restrictlighting; //mxd public bool affectedbyglow; //mxd // Constructor public SectorLevel(Sector s, SectorLevelType type) { this.type = type; this.sector = s; this.alpha = 255; } // Copy constructor public SectorLevel(SectorLevel source) { source.CopyProperties(this); } // Copy properties public void CopyProperties(SectorLevel target) { target.sector = this.sector; target.type = this.type; target.lighttype = this.lighttype; //mxd target.plane = this.plane; target.alpha = this.alpha; target.color = this.color; target.brightnessbelow = this.brightnessbelow; target.colorbelow = this.colorbelow; target.disablelighting = this.disablelighting; //mxd target.restrictlighting = this.restrictlighting; //mxd } } }