UltimateZoneBuilder/Source/Native
2019-08-16 07:10:46 +02:00
..
gl_load - create OpenGL context 2019-08-10 02:32:08 +02:00
BuilderNative.vcxproj - remove old fixed function shader as it isn't used 2019-08-16 07:10:46 +02:00
BuilderNative.vcxproj.filters - remove old fixed function shader as it isn't used 2019-08-16 07:10:46 +02:00
BuilderNative.vcxproj.user - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
exports.def - remove old fixed function shader as it isn't used 2019-08-16 07:10:46 +02:00
IndexBuffer.cpp - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
IndexBuffer.h - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
OpenGLContext.cpp - fix some rendering problems in visual mode 2019-08-15 14:49:49 +02:00
OpenGLContext.h - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Precomp.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
Precomp.h - fix vertex array object binding bug 2019-08-12 08:33:40 +02:00
RawMouse.cpp - add raw mouse input 2019-08-16 06:39:18 +02:00
RawMouse.h - add raw mouse input 2019-08-16 06:39:18 +02:00
RenderDevice.cpp - remove old fixed function shader as it isn't used 2019-08-16 07:10:46 +02:00
RenderDevice.h - remove old fixed function shader as it isn't used 2019-08-16 07:10:46 +02:00
Shader.cpp - remove old fixed function shader as it isn't used 2019-08-16 07:10:46 +02:00
Shader.h - remove old fixed function shader as it isn't used 2019-08-16 07:10:46 +02:00
ShaderDisplay2D.h - implement alpha test 2019-08-16 04:10:03 +02:00
ShaderManager.cpp - remove old fixed function shader as it isn't used 2019-08-16 07:10:46 +02:00
ShaderManager.h - implement alpha test 2019-08-16 04:10:03 +02:00
ShaderThings2D.h - implement alpha test 2019-08-16 04:10:03 +02:00
ShaderWorld3D.h - implement alpha test 2019-08-16 04:10:03 +02:00
Texture.cpp - implement alpha test 2019-08-16 04:10:03 +02:00
Texture.h - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
VertexBuffer.cpp - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
VertexBuffer.h - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
VertexDeclaration.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
VertexDeclaration.h - create OpenGL context 2019-08-10 02:32:08 +02:00