mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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52 lines
No EOL
1.8 KiB
XML
52 lines
No EOL
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="IndexBuffer.cpp" />
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<ClCompile Include="RenderDevice.cpp" />
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<ClCompile Include="Texture.cpp" />
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<ClCompile Include="VertexBuffer.cpp" />
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<ClCompile Include="VertexDeclaration.cpp" />
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<ClCompile Include="gl_load\gl_load.c">
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<Filter>gl_load</Filter>
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</ClCompile>
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<ClCompile Include="OpenGLContext.cpp" />
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<ClCompile Include="Precomp.cpp" />
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<ClCompile Include="Shader.cpp" />
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<ClCompile Include="ShaderManager.cpp" />
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<ClCompile Include="RawMouse.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="IndexBuffer.h" />
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<ClInclude Include="RenderDevice.h" />
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<ClInclude Include="Texture.h" />
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<ClInclude Include="VertexBuffer.h" />
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<ClInclude Include="VertexDeclaration.h" />
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<ClInclude Include="gl_load\gl_load.h">
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<Filter>gl_load</Filter>
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</ClInclude>
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<ClInclude Include="gl_load\gl_system.h">
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<Filter>gl_load</Filter>
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</ClInclude>
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<ClInclude Include="OpenGLContext.h" />
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<ClInclude Include="Precomp.h" />
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<ClInclude Include="Shader.h" />
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<ClInclude Include="ShaderThings2D.h" />
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<ClInclude Include="ShaderWorld3D.h" />
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<ClInclude Include="ShaderManager.h" />
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<ClInclude Include="ShaderDisplay2D.h" />
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<ClInclude Include="RawMouse.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="exports.def" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="gl_load">
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<UniqueIdentifier>{6455e9b5-8f21-4621-8d8d-c16489a2b548}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<Text Include="gl_load\gl_extlist.txt">
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<Filter>gl_load</Filter>
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</Text>
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</ItemGroup>
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</Project> |