mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
deb43343bb
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions. Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases. Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset. Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls. Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations. Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. Nodebuilders: GL nodes were not properly handled by the editor. Main Window: the window is now moved into the view when stored position is ouside of screen bounds. Classic and Visual modes: changing thing pitch was ignored in some cases. Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing. Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing. Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic. Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way. Configurations: fixed an infinite loop crash when a file was trying to include() itself. UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these). ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog. ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog. Updated ZDoom ACC. Updated documentation. |
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.. | ||
ColorCollection.cs | ||
ColorSetting.cs | ||
D3DDevice.cs | ||
D3DShader.cs | ||
Display2DShader.cs | ||
FlatQuad.cs | ||
FlatVertex.cs | ||
ID3DResource.cs | ||
IRenderer2D.cs | ||
IRenderer3D.cs | ||
PixelColor.cs | ||
PixelColorBlock.cs | ||
Plotter.cs | ||
Presentation.cs | ||
Renderer.cs | ||
Renderer2D.cs | ||
Renderer3D.cs | ||
RenderLayers.cs | ||
RenderPasses.cs | ||
ShaderManager.cs | ||
SurfaceBufferSet.cs | ||
SurfaceEntry.cs | ||
SurfaceEntryCollection.cs | ||
SurfaceManager.cs | ||
SurfaceUpdate.cs | ||
TextAlignment.cs | ||
TextFont.cs | ||
TextLabel.cs | ||
Things2DShader.cs | ||
ViewMode.cs | ||
World3DShader.cs | ||
WorldVertex.cs |