UltimateZoneBuilder/Source/Core/Data
2020-07-05 09:20:08 +02:00
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Scripting Add mono makefile 2019-08-29 16:30:49 +02:00
BitmapImage.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
CameraTextureImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ColorImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ColormapImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
CvarsCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocationList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataManager.cs It's compiling! 2020-05-21 14:20:02 +02:00
DataReader.cs Removed dynamic resource reloading for resource writing 2019-12-29 16:38:53 +02:00
DirectoryReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DynamicBitmapImage.cs Fix black output from visplane explorer 2020-04-19 14:19:18 +02:00
FileImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
FlatImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
HiResImage.cs Force HiRes replacements to always use worldpanning. Fixes #432 2020-07-05 09:20:08 +02:00
ImageData.cs Fix black output from visplane explorer 2020-04-19 14:19:18 +02:00
ImageDataFormat.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
ImageLoadState.cs Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
PatchNames.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PK3FileImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
PK3Reader.cs Actually fixed PK3 synchronization 2019-12-31 13:46:30 +02:00
PK3StructuredReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00
Playpal.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ResourceImage.cs Load images when they accessed 2020-01-12 23:10:57 +01:00
SimpleTextureImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
SpriteImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
TextureImage.cs Fix broken patch loading 2020-02-16 18:57:19 +01:00
TexturePatch.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TEXTURESImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
UnknownImage.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
VoxelImage.cs LoadImage should not be virtual 2020-01-12 21:12:56 +01:00
WADReader.cs Removed dynamic resource reloading for resource writing 2019-12-29 16:38:53 +02:00