UltimateZoneBuilder/Source/Native
2019-08-18 06:04:15 +02:00
..
gl_load - create OpenGL context 2019-08-10 02:32:08 +02:00
BuilderNative.vcxproj - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
BuilderNative.vcxproj.filters - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
BuilderNative.vcxproj.user - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
exports.def - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
IndexBuffer.cpp - render to texture bug fixes 2019-08-17 03:08:34 +02:00
IndexBuffer.h - don't pass sizes into VertexBuffer and IndexBuffer constructors 2019-08-16 11:24:22 +02:00
OpenGLContext.cpp - add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation 2019-08-18 06:04:15 +02:00
OpenGLContext.h - add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation 2019-08-18 06:04:15 +02:00
Precomp.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
Precomp.h - add the appropriate ifdefs for an unix build 2019-08-18 03:29:33 +02:00
RawMouse.cpp - add the appropriate ifdefs for an unix build 2019-08-18 03:29:33 +02:00
RawMouse.h - add the appropriate ifdefs for an unix build 2019-08-18 03:29:33 +02:00
RenderDevice.cpp - add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation 2019-08-18 06:04:15 +02:00
RenderDevice.h - add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation 2019-08-18 06:04:15 +02:00
Shader.cpp - convert texturefactor to uniform 2019-08-16 14:01:27 +02:00
Shader.h - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
ShaderDisplay2D.h - convert texturefactor to uniform 2019-08-16 14:01:27 +02:00
ShaderManager.cpp - remove old fixed function shader as it isn't used 2019-08-16 07:10:46 +02:00
ShaderManager.h - implement alpha test 2019-08-16 04:10:03 +02:00
ShaderThings2D.h - convert texturefactor to uniform 2019-08-16 14:01:27 +02:00
ShaderWorld3D.h - implement alpha test 2019-08-16 04:10:03 +02:00
Texture.cpp - render to texture bug fixes 2019-08-17 03:08:34 +02:00
Texture.h - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
VertexBuffer.cpp - render to texture bug fixes 2019-08-17 03:08:34 +02:00
VertexBuffer.h - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00