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47 lines
879 B
C++
47 lines
879 B
C++
#pragma once
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enum class CubeMapFace : int
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{
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PositiveX,
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PositiveY,
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PositiveZ,
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NegativeX,
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NegativeY,
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NegativeZ
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};
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class Texture
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{
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public:
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Texture();
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~Texture();
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void Set2DImage(int width, int height);
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void SetCubeImage(int size);
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void SetPixels(const void* data);
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void SetCubePixels(CubeMapFace face, const void* data);
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void* Lock();
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void Unlock();
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bool IsCubeTexture() const { return mCubeTexture; }
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int GetWidth() const { return mWidth; }
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int GetHeight() const { return mHeight; }
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bool IsTextureCreated() const { return mTexture; }
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void Invalidate();
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GLuint GetTexture();
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GLuint GetFramebuffer(bool usedepthbuffer);
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private:
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int mWidth = 0;
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int mHeight = 0;
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bool mCubeTexture = false;
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std::map<int, std::vector<uint32_t>> mPixels;
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GLuint mTexture = 0;
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GLuint mFramebuffer = 0;
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GLuint mFramebufferDepth = 0;
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GLuint mDepthRenderbuffer = 0;
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};
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